Whether you are attending Oculus Connect 2 in physical reality or not, block off your calendar from 10 a.m. to about 2:30 p.m. PST on Thursday, Sept. 24 because you have somewhere to be.
Oculus CEO Brendan Iribe kicks off Oculus Connect 2 at 10 a.m. with updates on the Rift, Touch and Samsung Gear VR. Michael Abrash, Oculus chief scientist, takes the stage at 11 a.m. “with a whirlwind talk about how Oculus Research is laying the groundwork for the future of virtual reality.”
Then Oculus CTO John Carmack speaks at 1 p.m. The keynotes will be streamed live on from the Oculus website.
For attendees, Oculus is offering informative sessions beginning at 1 p.m. on Wednesday Sept. 23. The last session of the conference appears to be set for Friday, Sept. 25 at 11:30 a.m..
Check out the full schedule on the Oculus Connect website, but here are some of the sessions:
— Building ‘Toybox’ for Oculus Touch with Matt Alderman, Controller Software Tech Lead and Brandon Dillon, Social Content Lead, Oculus
— Maximizing Performance for Mobile with Chris Pruett, Developer Relations Engineer, Oculus
— Making Great VR: Lessons Learned from ‘I Expect You To Die’ with Jesse Schell, CEO of Schell Games
— The Early Days of VR Game Design: Lessons Learned with Jason Rubin, Head of Studios, Oculus
— Virtual Reality is a Medium: Creating Art with Oculus Touch with Lydia Choy, Technical Art Director and Brian Sharp, Engineering Manager, Oculus
— Being There: Designing Standing VR Experiences with Tracked Controllers with Alex Schwartz, CEO, Owlchemy Labs and Devin Reimer, CTO, Owlchemy Labs
— Shipping Your Content on the Oculus Store with Anna Sweet, Head of Developer Strategy, and Jason Holtman, Head of Publishing, Oculus
— 3D Audio: Designing Sounds for VR with Tom Smurdon, Audio Content Lead, Oculus
— Shipping Hardware: The Evolution of the Rift with Caitlin Kalinowski, Head of Product Design, and Stephanie Lue, Head of Hardware Program Management, Oculus
— Live Coding Session with John Carmack, CTO, Oculus
Tagged with: Oculus Connect