Oculus v1.15 Update Adds Full Room Scale Support, Rolling Out Now

by Jamie Feltham • May 23rd, 2017

Update: The full Oculus 1.15 software update is now rolling out to Rift owners. You can see a full changelog here.

Original story: The Oculus Rift has supported room scale VR, in which players can walk around a physical space and have their movements replicated in a virtual one, since the launch of its Touch controllers late last year. Since release, though, room scale support has been labelled as ‘Experimental’, foreshadowing some of the issues users have had with the setup over the past few months. But that will change very soon.

Oculus this week confirmed that the next software update for the Rift, v1.15, will be removing the ‘Experimental’ labelling for setups that use three sensors for room scale VR.

“We’ve updated the new three-sensor setup wizard in the Oculus app based on the latest data, and everything looks good,” the company’s cybereality confirmed over on the official forums. “This also means we’re planning to remove the experimental tag from roomscale support.”

That should mean that three sensor setups will now offer rock solid user-tracking across the board. While the majority of issues have already been fixed, room scale on Rift has had a difficult few months, with some updates actually causing more issues for some users than others.

The update also adds new healthy and safety information (likely focused on people walking around their rooms with their vision obscured), including a new video that will allow you to disable the warnings you see upon booting up the Rift once you’ve viewed it. That will no doubt come as a relief of many that are used to booting up their headsets regularly.

Currently 1.15 is available as a Public Test Channel — a concept the company introduced earlier this year — and there’s no date for the official release (which will bring a full changelog with it). You can opt in to get it now through the Beta tab, though be warned you may encounter bugs.

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  • Justos

    I have 1.15 and don’t see any noticeable improvements to tracking. Looks like the setup steps were all that was needed to remove the experimental tag!

    • JaxApologist

      This may be a legal thing.

    • KUKWES

      Did you go through the initial setup process again?

      • Justos

        No I didnt, but I will soon as ive made more space in my room 🙂

  • Ted Joseph

    I have been experience perfect room tracking with my three sensors for the last 4 months. I am unclear what this improves?

    • Bundy

      Me too. Other than that one update (was it 1.11 or 1.12?) that messed up hand tracking for a couple weeks, it’s been fairly flawless since I plugged in the 3rd sensor back in January.

      • Yeap, my 360 setup has been great since I got my 3rd sensor back in March!

    • NooYawker

      It’s like… I found no issues with the beta, it works great. Now they can release it and say, this is the final and official release.

    • It likely just improves things for people who didn’t have perfect tracking yet. I think the last few versions have been about improving imperfect setups as much as possible, without degrading existing experiences (like 1.11 did).

  • Mane Vr

    I hope this ends the roomscale and we can get back to games that what i want more of

    • KUKWES

      What games are those Mane VR? You getting Star Trek Bridge Crew?

      • CURTROCK

        Def getting STBC. Star Trek nerds will unite and hopefully buy this game in sufficient quantities as to make an impact that will help solidify VR as a solid consumer platform.

        • Bundy

          Really liking that STBG is cross play between Oculus and Vive. Neither headset has many users overall, we don’t need to split the player pools even more.

  • Mike

    To my mind they have done this correctly. They didn’t feel they had good enough room scale to not call it experimental. They have been working on making it better, they released a version with enough data points to validate they are happy with room scale. They now officially release it as Room Scale by removing the experimental tag. Sounds like a perfectly logical, fair way of going about launching a new feature.

  • bschuler

    Woo hoo.. Just a bit late for the 1 year anniversary of HTC Vive’s and the world’s first home room scale VR system. But now we can all celebrate knowing we now have 2 fully working room scale capable systems. Congrats Oculus! Hopefully and with some luck, by the 3 year anniversary of home room scale, we’ll have many more then 3.