Simple PlayStation Move Mod Brings Dual Analog Control To PSVR Games

by Jamie Feltham • January 31st, 2017

PlayStation VR is a very capable headset, but it does have one glaring weakness: the PlayStation Move controllers.

Sony’s positiontally-tracked wands bring your hands into VR with relative accuracy, but they pale in comparison to the HTC Vive’s wands or Oculus Touch controllers. A lot of that has to do with occlusion, as turning away from the PlayStation Camera tracking your position will instantly lose tracking, but there’s also a noticeable lack of a dedicated navigation feature on the device such as a control stick or touch pad. That makes movement in the few first-person games that do use two controllers stiff and awkward, as seen in titles like Loading Human [Review: 4/10].

Winnipeg-based Playhouse Studio may have accidentally stumbled upon an ingenious solution to this problem five years ago, though.

Take a look at the video above for a system called DualPLAY, which was published in November 2012. It shows a peripheral that links the Move to its companion device, the Navigation Controller, that launched alongside the main unit in 2010. In theory it’s a pretty simple add-on for the kit, but here’s the important bit: each Navigation Controller has a DualShock-style analogue stick fitted to it.

What it doesn’t have is its own light for the camera to positionally track, but by tethering the two together you get a workaround that gives you the best of both worlds. As seen in the video, the player can move through the world with the intuitive controls they’ve come to master over the past two decades of gaming while still accessing the full range of tracking featured in Move.

It’s not an ideal locomotion solution; artificial movement with sticks has been known to cause simulation sickness for some VR users, but it certainly gives PS VR owners some much-requested new options.


The video was shot long before PlayStation VR would be revealed, though its creators have gone back to make mention of the headset in the title. It features gameplay elements that have become commonplace in today’s VR industry.

Of course as a third-party experiment and not an official Sony peripheral, it’s not likely that DualPLAY would gather a lot of software support on PSVR in this day and age. But it’s definitely something Sony itself could consider as an inexpensive way for players to further enhance their VR gaming experience without having to release an entirely new controller.

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What's your reaction?
  • Get Schwifty!

    There’s something strangely compelling about those glowing spheres….

  • Mike

    I have two of the navigation controllers, seems silly they don’t utilize them

  • LegoKnockingShop

    Do the nav controllers work on PS4?

  • Fear Monkey

    never understood why Sony didnt bring back the navigation controller as it would be fantastic with certain games.

  • Anthonie Zapata

    This is the ugliest thing I ever saw
    What’s wrong with the original PS3, motion controller with a thumb stick?
    Why do so many VR games make me teleport? It is an inefficient way to get around, I hate it.
    Farpoint and the Aim Controller work great and I don’t have to teleport.
    Should just work out controllers based on that.
    one motion controller with the right thumb stick, o,x,triangle, square. R2 on the back, R1 on both sides
    the other with the left thumb stick, D-Pad, share and option buttons, L2 on the back, L1 on the sides
    You can even put the Motion button below the thumb sticks.
    PlayStation designers seriously failed at this in my opinion.
    Speaking of the Aim Controller, why is there a lack of games that incorporate it?
    Why aren’t there many fps pvp games like Farpoint just released with the update?
    I’m willing to bet PlayStation would get tons more buyers if the PSVR for a call of duty VR with the Aim Controller.
    In which case more Playstation Plus sales, Aim Controller Sales, and as mention PSVR sales.
    Some buttons on it do nothing in in Farpoint., you can’t even climb or jump, so presumably other games were meant to be made that incorporated it.