Hands-On: Skyrim VR Without Teleportation Is Much More Immersive

by David Jagneaux • October 31st, 2017

The first time I tried The Elder Scrolls V: Skyrim VR at E3 2017 earlier this year I was optimistic. For me, it was enough just to visit the world of Tamriel from inside the immersive confines of a VR headset. However, it had some major flaws. Until now the only demo we’d seen required you to teleport around the game world using PlayStation’s Move Controllers. Needless to say it was a lackluster implementation and when compared to Fallout 4 VR, the issues were even more prominent.

Thankfully yesterday at a private PlayStation press event in San Francisco, CA I got the chance to try a vastly updated build of Skyrim VR. This latest demo was essentially the entire game, not just a pre-scripted section, and featured both PS Move and Dualshock 4 controller support. Finally, this was the VR edition of Skyrim I’d imagined.

The demo loaded up with a basic, well-rounded level 10 character standing out in the wilderness. I tried playing with the PS Move controllers first since that’s the most unique and VR-ified version of the game. In the options menu I could toggle between smooth movement or teleportation, so I made sure to enable the smooth movement option, and rotation turns could be toggled to snap or smooth as well. To use smooth movement with the Move controllers all you do is point your left Move controller in the direction you want to go and hold down the Move button on the front of the controller. That’s it. From here your character will slide in whichever direction you’re pointing that hand so you can strafe, go forwards, back-peddle, and everything else quite easily. Rotation is done with the face buttons on the right Move controller.

Controlling my character this way sort of felt like I was wearing rollerskates at first, or driving a vehicle, but it eventually felt pretty natural after a short while. The biggest issue with this control method is that it essentially means you can’t easily move and use your left hand in combat. While aiming the bow, for example, I’d stretch my left hand out to aim at an enemy and instinctively wanted to strafe or move a bit while aiming, but wasn’t able to since the controller was being used elsewhere at the moment and wasn’t pointed correctly.

Naturally if you opt to use the Dualshock 4 control scheme then it’s a lot like you’re playing Skyrim outside of VR, but with the added benefit of head tracking. Everything worked smoothly in this setup and the controls were familiar with a more intuitive analog stick movement system. That being said, the added layer of immersion the PS Move controllers afford was lost in the process.

Swinging my arm to swing a sword, pulling back the arrow on my bow, and raising my shield to block attacks all felt great and those sorts of interactions are lost when using standard Dualshock 4 controls. To switch movement systems you have to back out to the main menu and reload your save with the appropriate options selected.

When we spoke to Bethesda’s VP of Marketing and PR, Pete Hines, at QuakeCon earlier this year, he talked about how some parts of transitioning Skyrim to VR interfaces were made easier by the mere fact that it’s a six year old game full of content that’s still relevant, polished, and ripe to this day. They didn’t have to design a game from the ground up, but instead, just figure out how to fit an existing (albeit enormous) adventure onto Sony’s PSVR headset.

The fact that I was actually playing Skyrim and not just a watered down iteration sunk in when I opened up the map screen during my latest demo. Rather than just panning across a flat map like you do in the base game, in Skyrim VR you actually get to fly across the world, Google Earth VR style, and choose your destination that way. Zooming over to the tip of the Throat of the World or any of the other amazing locations with an eagle eye view, only to then fast travel down to them was exhilarating. It’s a whole new way of seeing the land of Skyrim through the lenses of a VR headset.

So far the biggest hurdle for a game like Skyrim VR is still the menu navigation. In any modern, large-scale RPG you’re going to spend a lot of time sorting your inventory, leveling up skills, talking to NPCs, looting objects, and perusing other various menus and submenus. Unfortunately doing all that in VR (especially with the Move controllers) is far from ideal. Using the motion controllers you have to flick your wrist from side-to-side or up and down to navigate menus due to the lack of a directional input and even using the Dualshock 4 it feels a bit jarring to have floating black boxes in the game world with you.

Visually the game as a whole can’t hold a candle to the latest “Special Edition” version of the game that released on PC and PS4/Xbox One. When a non-VR game makes the transition to VR a lot of visual fidelity is lost in the process and that’s definitely true here. There is a vague, although noticeable, downgrade across the board, but honestly the environment designs are so beautiful still and the world is so vast, that it’s a reasonable tradeoff to get a game of this magnitude running on PSVR hardware.

The Elder Scrolls V: Skyrim VR is set to release on November 17, 2017 for PSVR and is expected to come to PC VR headsets sometime afterwards. Let us know what you think of the game so far down in the comments below!

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What's your reaction?
  • Nosfar

    This is why ive been hyped. This game will make or break VR in my opinion Bethesda knows this, they know they have one chance to get it right. May Talos guide them.

    • Raphael

      The success of vr does not depend on one ported game. VR is an inevitable technology so it will continue to advance and the price continue to fall.

  • wrapter

    You all can argue this all day(and you might) but exclusive content does not work for getting people to buy a certain VR headset. The quality of VR does. Just saying…

    • Nosfar

      I agree ,But this isnt exclusive its a timed exclusive i feel thats a bit better for the industry as a whole.

    • Maciej Nowy

      Agree. F U Sony for bribing bethesda to make it exclusive. I would even buy the PS4 and PSVR, the whole set is cheaper than my graphics card xD The problem is that compared to the Vive or Rift PSVR suck so much I couldn’t enjoy it. If it would at least have 2 cameras and analogs on the Move controllers I could consider it. Anyway, I will wait for Fallout 4 VR, it will be much better. I’m sure about that. And sooner or later I will play in a lot better version of Skyrim VR on PC.

      • Fear Monkey

        Sony didnt bribe them, Bethesda did this on their own since they were releasing Fallout 4 VR on PC and thought Skyrim being a older and easier game for PSVR was the best choice.

      • phar0ahad3

        its nto sonys fault they just had to put extensive work to make this work on psvr so they made it first…but honestly why own any other vr then psvr..your asking to not get exclusives…and to miss out on great stuff did you see the getaway vr game by sony london ???

        • Gonzalo Novoa

          Why own any other vr than psvr?? what do you mean? I have both Oculus and psvr, love them both but I don’t get what you mean to say with that.

          • phar0ahad3

            most high quality vr games will come exclusivly to psvr those that dont will come in the future..so pretty much psvr is the main vr of this gen everything else is secondary or maybe even not necessary..

          • Maciej Nowy

            Sorry dude… no matter what software they will have the hardware suck so much that it doesnt matter. And unlike Skyrim VR which will come to the PC in some point, Fallout 4 VR will not be available to PS4 ever. Why? Because PS4 can bearly get 30 fps in non VR version

          • phar0ahad3

            are you sure you wanna say never ? well i guess well see the only reason why would be sony not wanting to make it ps pro exclusive..ps pro plus psvr = best vr experiences this gen..

          • Maciej Nowy

            Hold on… let me stop laughing. “ps pro plus psvr = best vr experiences this gen.” You seriously didn’t try any other headset, didn’t You? I own 4, and I just ordered fifth(Pimax 8k), I’ve tried every possible headset out there. So believe me I’ve got a comparison. When it comes to graphic, PSVR is on the level of Oculus DK2 (which btw come out in mid-2015). Its even worst to be fair because FOV on the DK2 is wider. DK2 didn’t have motion controllers, PSVR does but they are shit, honestly, tracking sucks, no analog, they could just not exist and it wouldn’t be any harm in it.
            You will probably mention PS Aim, I tried it, and compare to the Oculus Touch or Vive Wands combined with the gun stock like ProTube VR it sucks.

            I know I dealing with Sony fanboy here, and nothing will convince You, but unfortunately, that’s the facts.

            To be fair making shit hardware with the relatively low purchase price, and then locking the software to it just to force peoples who would otherwise never buy it, to do it, is a common Sony practice for a good few years. The problem is that most Sony fanboys don’t seem to know the basics of math, and don’t realize that they will pay more for that shit console that for a good gaming PC after they will buy few games. As we all know the same game for PC is in average $10 – $20 cheaper as dev doesn’t need to pay for a license. Also, You are all so excited about the term exclusive I cant understand it. Forget for a sec how much You love Sony, and that everybody around has to think its better than anything else because You’ve got one. Wouldn’t You prefer to select the platform on which You gonna play Your favorite game based on the hardware rather than be forced to buy the hardware just to play specific title? You won’t probably get it because You are so much into console wars, but some people, like me, boycotting the products, or stores because they are so strongly against exclusives. I for example never bought and never will buy anything from Oculus Store, as its full of exclusives.

            Anyway, have fun with Your Skyrim VR downgraded to the point in which it hardly resembles Skyrim anymore. Otherwise, it would run at 30fps. I will wait for a better version which should come around the time I will become bored by Fallout 4 VR.

          • Mr. New Vegas

            Just the facts:
            PSVR has better Screen compared to Rift/Vive: Full RGB OLED compared to AMOLED poo
            PSVR has almost no screen door effect compared to Vive/Rift
            PSVR has no god rays like Rift has all the time and sometimes Vive (due to Fresnel lenses)
            PSVR is more comfortable top wear, all modern HMDs copied its design
            PSVR has 120Hz refresh rate
            PSVR has higher pixel resolution than Rift/Vive. They use AMOLED screens, AMOLED was made to save money, to be cheap, the way the ycut corners is they used Pentile subpixel structure instead of stripe, basically you get 2 sub pixels on AMOLED vs 3 Sub pixels on regualr screens (Thats alos the reason for the horrible screen door effect on Rift/Vive, lack of pixel density).
            See example below: Regular 720p screen has 2.8Mil sub pixels, while amoled only 1.8Mil subpixels.

            Oculus Rift: 1080×1200×2 = 2592000 Sub-Pixels
            PSVR: 960x1080x3 = 3110400 Sub-Pixels

            And so we have it, Oculus rift and Vive because they use Pentile AMOLED have 2.6Million subpixels per screen, while PSVR that went with standard OLED has 3 million.

            And yes, IMHO PSVR is only usable on PS4Pro. OG PS4/S is Soap Opera.
            You completely right about tracking, no argument, Sony made a mistake keeping their PS3 controllers, they should of at least released a refresh: a Merger of their Navigation controller with the Ball from Move controller and on the way updating the hardware inside like gyroscope and all that to 2016 variants. And have at least one camera on PSVR to help with controller tracking, as second point and backup if the main camera loses tracking.
            If VR wont die, we will see all this only on PS4. I have a feeling that MS might make windows VR Platfom HMDs compatible with Xbox one X, that will be great.

            Another plus for PSVR is SONY, sony has huge first and second parties, they pay to make good games, and IMO its a huge plus.


          • Maciej Nowy

            If You say PSVR has less screen effect I think You didnt use other headsets. I did and I can tell You is exactly opposite

            Subpixels, I knew its coming, subpixels mean nothing, real pixels matter.

            120hz, ok…. Its a shame that is all 60 fps and the rest is fake frames made with ASW xD

            No matter what made up number, You just found on the Sony website to make You feel better You will put here I can tell You one thing. I used it all, and compare to any other HMD PSVR suck. And tracking is the biggest, but not the only flaw.

          • phar0ahad3

            Wow you got demolished lol but just to add one more punch in the gut ill use my argument which is simple which game is as technically marvelous and visually stunning as farpoint running on ps pro with psvr ? you can name me any game on your favorite platform ….what you dotn udnerstand is this argument is just like pc vs ps4….yes pc has the power to run games at insane resolutions and insane framerates but that doesnt chnage the fact that ps4 makes the best looking games period…sonys devs are on another level…horizon zero dawn, the order or uncharted 4 if you dont have the exclusive studios with a huge budget to dump time and money and energy into your game it could run with a vr headset from the year 2050 but it wont matter

          • Maciej Nowy

            I dont know… maybe Robo Recall, Lone Echo, SoulKeeper VR… just few examples its lots more. And they all look better then Farpoint.

          • phar0ahad3

            All the games you named are pretty much little tech demos and i disagree with them looking better than far pointhat is why i specifically named the technical marvel aspect of farpoint because farpoint isnt a game where you stand in 1 spot liek most of these it is a full fps with a campaign thats a decent length where you literally navigate through the world and it all looks beautiful ….shoot the arcade mode in farpoint is pretty much what these other games offer…

          • Maciej Nowy

            Yeah right… Lone Echo is little tech demo xD Im sure campaign is longer then the Farpoint campaign . Is Elite Dangerous is little tech demo as well? (BTW they still looking for a way to downgrade it enough so it would work on PSVR) And You’ve got free locomotion in other 2 titles I mention. In Robo Recall You need to install the mod for it but thats it. And Farpoint is mainly rocks/desert, as far as I played. Im not sure what is so impressive about that, graphic-wise.

          • phar0ahad3

            lone echo is like 4 hours farpoint is 6 especialy on harder difficulties and just wondering did you see blood and truth at paris games week ?

          • Mr. New Vegas

            You right, PSVR look like soapy poo, but thats what we have PS4Pro. The difference is huge.
            Even games that had no special optimizations just resolution bump, on the pro you get native 1080p and most of the time some resolution higher than that and it downscale from it, on the OG PS4 you dont get native 1080p in most games.

      • Jp mccann

        Psvr is better than vive and rift in some very important ways. First it’s the only headset capable of 120fps, both vice and rift can only output 90fps. It has more subpixels which means no screen door effect. Plus it’s by far the most comfortable headset allowing for extended periods of play, very important for a game like Skyrim. I haven’t tried the rift but when I tried the vive the screen door effect was very noticible close up objects, and I was constantly aware I had a heavy vr headset strapped to my head. With psvr you totally forget after two minutes.

        • Maciej Nowy

          1) Subpixels don’t matter, only real pixel matters.

          2) Only one capable of 120fps yeah right… the headset itself might be, the problem is that PS4 or even pro is not. Everything with graphic more complicated then Minecraft is running at 60fps and the rest are fake frames made with ASW. I prefer 90fps without reprojection. BTW I playing with VR since Oculus DK1, and to be fair for me 75hz is enough. DK2 was working with 75hz and for me as long as its stable 75fps was good enough.

          I know what I talking about, I own 4 headsets and 5th on its way. I was gonna buy PSVR but b4 I did that I checked out my friend one. Guess what, It sucks so much that I drop that idea. And BTW he bought the Rift and VR ready PC after trying mine xD

          Why PSVR sucks:
          1) Shit tracking and no roomscale.
          2) Controllers are horrible, No analogs.
          3) Narrow FOV, what is that like 95 degrees?

          Try some multiplatform game, like… I dont know, Arizona Sunshine. Comper how its look on the Rift/Vive and how its look on the PSVR.

          • Jp mccann

            Sub pixels do matter. Eliminates screen door effect. Psvr is capable of 120hz native. Korvix is the first native 120hz game, will probably have to wait for ps5 before most or all games will run at native 120hz, just means psvr is futureproof. And I see you just ignore the fact that psvr is by far the most comfortable headset. You may own 5 vr headsets but you don’t have a clue.

          • Maciej Nowy

            Subpixels matters because Sony told You so? xD I played with all the headset out there for hours and I can tell You that the same software looks far worst on PSVR, so no… sub pixels doesnt matter. Futureproof? Before PS5 will be announced I will play on the headset with 4k per eye. So it will be 2 x 3830 x 2160 = 16588800px against PSVR with 1920 x 1080 = 2073600px. How does this few extra subpixels standing against that? Future surely look bright for You mate xD And I didnt mention anything about comfort because it is very subjective matter. I personally like Rift, but believe or not some people saying they prefer VIVE comfort-wise. Say whatever You want, tell me that I dont have a clue, but I bet I have already played with VR before You even heard about Oculus. And btw: even if PSVR would be able to run native 120hz right now with every game I dont see that as a huge advantage. 90hz is simply enough for me, its resolution which is a problem now and resolution wise PSVR is clearly behind.

          • Jp mccann

            They won’t let me reply. Youre lucky.

          • Jp mccann

            They won’t let me send a link to why screen door effect is so important. So just Google it if you can manage to tear yourself away from your 25 vr headsets.

          • Polybius is another (@120FPS)

          • Nosfar

            I own Vive,Dk2,CV1,and soon pimax 8K if all works out ,and PSVR and if i had to recommend one to a new VR buyer i would recommend PSVR all day for the ease of use and amount of games . I k ow its not the popular opinion but its mine.

          • C. D.A.

            VR snob… I don’t give a shit about any of that. I got the entire Skyrim bundle for $249 measly dollars. Bet you can’t say that about your souped up nerd gear.

    • It’s coming to PC VR eventually, it’s not “exclusive” just timed.

    • I hope that when it comes to PC it isn’t Vive only.
      I only have access to an Oculus Rift at this time, but I know Bethesda’s relationship with Oculus is pretty shaky… so probably not… 🙁

      • Luis Doria

        People here don’t seem to understand that the Vive and Rift use different code (OpenVR to Oculus sdk). They are compatible with work arounds but not always officially. Going with that, I don’t think it’ll ever have native Rift support but will still run on Rift.

    • Raphael

      Elite dangerous sold many htc vive headsets. People were prepared to buy vive just for elite even if vive had been double the price.

    • MaeseDude

      U-huh… sure… I have actually heard the same claim once from someone who explained, why the Xbox One X would wipe the floor with the PS4 sales-wise. Because people wouldn’t care for exclusive games, but just for best quality. Yeah… right. On the other hand I have heard and read like a million times people say that they bought a PS4 only for the exclusive games. And why do you think Nintendo’s consoles always sell so big? Because of the amazing graphics?

      Exclusive content is where it’s at, like it or not.

  • Joseph Yorski

    SIX years later and we’re still getting rehashed Skyrim ports…not a word about The Elder Scrolls VI. I love Skyrim but we’re just encouraging Bethesda by buying every port they push out. “Coming soon, it’s SKYRIM, for the Atari 2600!”

    How about something new, Bethesda?

    • Bundy

      We’ll never ES6 as long as ESO is making money.

      • CladesThornwing

        ESO isn’t connected to Bethesda at all. It’s operated entirely by zenimax and zenimax online.

        • Bundy

          Zenimax owns Bethesda.

          • Fear Monkey

            Zenimax is the parent company, but Zenimax studios is separate as a entity to Bethesda Studios. They arent releasing a TES game for a long while because they are working on a space SCFI style new IP.

          • Bundy

            Yes, Starfield. I’m just saying that it’s unlikely Zenimax would want another ES game competing with ESO. Once the ESO subs start to fall off enough that the game is on it’s downward arch, will we see a new ES single player game begin dev.

          • Fear Monkey

            I agree and you right, they wouldn’t want any competition, which is why we are getting Starfield rather than a TES game. Eventually though, we have to get a new TES game, competition or not. I have a feeling we will be getting a Fallout game and Starfield first though, maybe even a TES offshoot like Fallout New Vegas.

          • Bundy

            I really hope Starfield doesn’t suck. NMS is lame. Elite Dangerous is tedious and Star Citizen is, well, Star Citizen.

          • Fear Monkey

            Its going to be TES/Fallout 4/KOTOR meets Mass Effect, it wont be procedural generated like NMS. Mass Effect: Andromeda tried doing that and skipped it because it just wasnt fun and didnt work. I doubt its going to be a space sim though it will have some elements of that.

          • Bundy

            Elite does the proc gen too. They try to do a more scientifically accurate representation than NMS though. So you trade a bunch of purple planets with weird alien mashups for lifeless brown rocks. One kind of boring for another.

            If it’s just a single player Mass Effect type game I’ll take it.

          • Fear Monkey

            I have faith it will be good, Bethesda hasnt let me down yet. They are so far the only studio still standing for me in that regard.

          • CladesThornwing

            and? Bethesda doesn’t touch ESO or get anything out of it. ESO isn’t effecting TES VI

          • Bundy

            Doesn’t matter. Zenimax decides if a new ES game gets made.

    • Fear Monkey

      Todd Howard’s main team (The people that make Fallout 4 and TES games) are working on a new IP, the porting and VR stuff is being done by smaller groups not part of his main group, though they might eventually work on the main game after their projects are finished. They are supposedly working on a Space exploration SCFI kind of game.

    • You got microtransactions. Isn’t that new enough?

    • Dustin

      They’ve been raking in the $$$ with re-releasing games for awhile now. I mean why work on something new when a 6 year old game can make us a boatload more again?

      • RandomLetters27

        Aside from, you know, that other new game they released since then, and the two other new games they’ve said they’re working on currently/next.

    • RandomLetters27

      They have literally released a new game since Skyrim (Fallout 4), and have confirmed every year for the past two years that they are working on two other brand new projects before TES6. All your hopes and dreams are being answered, plus they put Skyrim in VR.

    • MaeseDude

      When will Skyrim for the Atari 2600 come out? Release date? I’m interested.

  • Nigel Davis

    Free update or bust.

    • They rebuilt the game for VR, it won’t be free.

      • Bundy

        I suspect full price. $60 US.

    • Steve Biegun

      How much do you think it costs to make a VR game?

      • Nigel Davis

        Skyrim, Skyrim PC, 3 DLC, Skyrim SE, Skyrim SE PC, Skyrim Switch (Not even SE), Skyrim VR, Skyrim VR PC, Creation Club (death of all future DLC and a scam), forcing full price on all of those (and 10-20$ for all the DLC and CC Content) FOR 1 GAME!
        Just buying Skyrim, SE and VR with all the DLC is probably around $200, for 1 game… just for all the features.

        They have to start doing something to win back the fans.

      • Ryan Karolak

        It certainly costs a lot for any official expansion, in terms of developing, testing, marketing, etc.

        However, Skyrim as it is is already mostly VR ready. You can play Skyrim in VR on PC with motion controllers already with third-party software, like Vorp-X, and it works pretty well too. So it’s not like they have to do a major overhaul of the game’s engine to make it VR compatible. I imagine the testing and tweaking to get the experience smoothed out would be the most work for them.

  • Cartoon Captain Kirk

    The little bit of footage I saw that showed smooth locomotion had blinders activated when the person moved. I hope we have the option to turn them off.

    • Yep, you do! That was the first thing I deactivated when given the chance.

      • Cartoon Captain Kirk

        That’s good to know! Thanks. 🙂

      • Jp mccann

        Hey Dave do you know if there is a character creator? Do you ever see your character say in animations for forging or upgrading weapons and armor? Are there any kill animations? And finally any idea how two handed weapons work?

    • Matt Grandstaff

      I can confirm they can be turned off.

    • djkoz78

      It’s too reduce motion sickness.

  • drd7of14

    Does the VR edition also have the micro-transaction/mod store support?

  • begrudgingly awaits useless fornication on nintendo switch.

  • Jerry Nathan Kean

    David Jagneaux, I want to thank you for being the first to write an informative article about the most recent build of Skyrim VR. It seems Bethesda has been incredibly silent about the project because of its negative reception at recent Gaming Showcases. Your experience warrants hope though. I’m very much looking forward to smooth motion, despite its setbacks.
    I have a few further questions about your experience.
    Did you ask about horseback riding?
    Could you pick anything up from the world and toss it?
    Was the draw distance bad enough to make distant pastures, mountains, or forests look “flat” or “cardboard”?
    How was the Move tracking for the build you tried?
    Has bow shooting improved much?
    Are enemies besides Frost spiders genuinely intimidating or do they appear “cartoonish” because of their graphical downgrades?
    Any mention of Survival Mode amongst the devs?
    If you could respond to these questions, I would consider you a hero among men.

    • Thank you for the kind words!

      Horseback riding is in but there didn’t seem to be much bobbing motions.

      The build I played didn’t have moveable objects to pick up with physics but I’m told that’ll be in the final game.

      Far off landscapes did look worse than the non-VR game but not dramatically so. It’s still Skyrim.

      Move tracking was fine for melee and spells, but did feel wonky with a bow. Eager to try it more carefully on release.

      I fought a bunch of bandits and had legitimate trouble with the group. When you’re in VR and enemies are shooting arrows and swinging swords things feel more intense. Peeking around trees to shoot an arrow was really satisfying and it’s something you couldn’t do before. So yeah, combat feels good and enemies are definitely intimidating.

      Didn’t ask or hear anything about survival mode. As I understand it Skyrim VR is vanilla Skyrim + expansions and that’s it.

  • Sven

    Too bad you have to back out to switch control schemes and can’t simply pick up the move whenever you want to. I guess I’ll stick to the DS4 as ease of movement beats swinging a sword for me. I sorta got used to it in AZ Sunshine yet never felt anywhere close as comfortable as using AIM. Dual wielding and being able to hold the torch didn’t compare to the ease of movement with 2 analog sticks.

    There is one other option, a DS4 in each hand acting like a move with an analog stick. Come on devs, be a little creative 🙂

  • TheBusterMan

    Come on,Sony,listen to your customers.We need updated Move controllers with analogue sticks.

  • Buck Stargazer

    Really hoping they add a control method similar to rigs where you use your head to turn and aim this would really help for fast action fights and would work well in Doom

  • Mike549

    I am so ready for this. I’ve wanted a game of this length in VR since I got my first Gear VR for the Note 4 a few years ago, and now it’s finally happening.

  • Dustin

    I’ll care once they get off this PS4 locked crap. Bring it to PC!

  • I wasn’t really doubting that SkyrimVR would have full loco as FO4VR will have it also. But I’m glad both options are available. After talking to randos about movement in VR, there is a large part of the community that need teleporting just to enjoy VR.

  • chrisbaileyunf

    It’s important to note that when you say, “When a non-VR game makes the transition to VR a lot of visual fidelity is lost in the process and that’s definitely true here,” that is ONLY true of a PSVR title. Seeing the visual fidelity of many PC VR games brings the limitations of PSVR into sharp relief, and it is a shame that Sony’s money has forced Skyrim VR to ignore where it would truly shine until the game is no longer relevant. At least we get Fallout 4 VR the way it was intended to be played.

    • It’s true of all VR games, but it’s just most noticeable on PSVR. Having played Fallout 4 VR and Fallout 4 I can verify it looks worse on Vive than it does on PC or even consoles outside of VR. That’s just where the tech is at right now.

    • Gonzalo Novoa

      Absolutely all games on all platforms look considerably worse on VR but the immersion more than makes up for it. PSVR is the weakest, but it’s not as far behind as some people think. Its biggest problem is the controllers, more than the graphics.

  • Wolfhammer Surinam

    PC/Rift version or GTFO !

  • chienDISQ

    “Skyrim VR Without Teleportation Is Much More Immersive” If you’re not motionsick sensitive 😉
    So it does ask the question for someone who only uses teleportation. Is the new build more convicting anyway ?

    • I would say so. It was nice getting to see all of the different gameplay mechanics in the full game finally. Teleporting still works fine and if that’s the option you need to use it’s still Skyrim in VR.

      • chienDISQ

        Alright, thanx for the reply.

  • Shane Gore

    I was a Skyrim lover for ages but they really need to update this game. The graphics while very good, are starting to look dated compared to contemporary games. The character faces and facial animations are a good example of this. Bethesda said they were waiting for the technology to improve before releasing the new Elder Scrolls. I believe VR was the technology they were referring to, and they’re experimenting with Skyrim first.

  • Markie Straub

    I’m glad to know it still has subtitles when talking to NPC, since I’m deaf. It’s the major purchasing decision for me.

  • Nathan Maxtro

    I saw an IGN video where they were playing with free movement on. At the very end of the video the IGN guy asked if it had a 3rd person and the Bethesda guy said no, that it was a first person experience only.

    If that is correct then I am extremely disappointed. The teleport mechanic is just a joke and from my own experience playing Skyrim/Fallout 4 on PC using Vorpx, I get motion sickness playing in first person with free movement on. Though playing in third person is completely fine.

    All I want to do is play Skyrim in VR using my Xbox One controller and playing in 3rd person. If I can’t do that then I’m just better off not buying it, which freaking sucks.

    • Yeah there won’t be any third person :/

      • Nathan Maxtro

        Thanks for confirming.

        That’s pretty disappointing as I was really looking forward to playing Skyrim and Fallout in VR.

        I hate this whole idea that VR is first person only.

  • MaeseDude

    The one REAL important question I never see answered – will it provide ANY mod support? I understand that all graphics-related mods would be problematic. But there are tons of other, purely gameplay-related mods, that are really necessary for me to make the game actually enjoyable. Like may mods that address all the various annoyances related to inventory size / management. So it would be nice if at least a limited mod support would be there.

  • Mr. New Vegas

    Can you tell us if they were demoing their Skyrim and Doom on OG PS4/Slim or PS4Pro?
    All the videos i seen and no one mentions the system, to me based on soapy graphics it felt like OG PS4/Slim running 720p VR right? Please tell me im right and that when ill get it on the Pro it will look better than in the demos.

  • Kyle Miller

    If you had to recommend between Skyrim Special Edition or Skyrim VR for someone who had the choice of either, which would you suggest they go for?

  • djkoz78

    Your preview about the motion controls are a perfect example of why SONY needs to get their shit together. I don’t think they even listen to feedback of the PSVR consumers. Release better motion controllers with force feedback, way better tracking and finally A WAY TO MOVE THE FUCKING CHARACTER LOCOMOTION GODDAMN IT!

  • Joe Holliday

    Can you please explain how to turn on smooth turning when using Move controllers? I bought the game because you said in this that you can, but that does not seem to be an option.

  • Ryan Karolak

    It’s nice to see they are doing this, but if you are a PC gamer you don’t have to wait for Bethesta to release the PC version if you don’t mind installing third-party software. Software like Vorp-X allows you to easily play Skyrim in VR. It’s pretty straight forward. There are some mods out there that can enhance the experience as well.

    You can also play with whatever graphics settings you want, although you’ll want to try to get at least the headset’s refresh rate (ex. 75hz, 90hz, etc.) without it dropping below that at any time. If the game keeps dipping down in FPS it can hurt the experience, so you’ll want a decent PC.