Code51: Mecha Arena Looks Like PSVR’s New Rigs, Out Next Week

by Jamie Feltham • April 16th, 2018

If you’ve been missing your Hawken VR fix for the past few years then you might want to take a serious look at Code51: Mecha Arena when it arrives on PSVR next week.

Developers DeerVR Games and Smelly River yesterday announced that the game would be coming to Sony’s headset on 24th April (that’s a week from tomorrow). More information about the game will be released over the coming week but, from what we’ve seen so far, it’s looking like this is definitely one to watch.

For starters, the game is hugely impressive on the visuals front, as you can see in the trailer above. It’s set in a vision of 2040 in which humanity discovers a new energy source to power factions of mechs that battle it out in post-apocalyptic arenas. On the gameplay front, there seems to be a hint of Unreal Tournament to the proceedings, only mixed with the mech-based combat we’ve come to love inside VR. Cockpit-based experiences like this can offer some of the most immersive combat on the platform and usually play great with just a standard controller.

As you’d expect, Code51 has a big focus on multiplayer, with both standard deathmatch and team deathmatch modes. There are at least three maps to play on based on the game’s official website and nine classes of mechs that range in speed, attack type and power.

Overall it looks hugely promising and we’ll be very interested to see if the game can find the audience that Sony’s own RIGS: Mechanized Combat League failed to establish.

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What's your reaction?
  • Graham

    Looks interesting – hope it includes some single player campaigns as well – especially as multiplayer only games don’t seem to fare as well

    • Rothgarr

      Agreed, hope there’s a campaign, but I’m not holding my breath.

  • Firestorm185

    Hawken VR anyone? xD

  • Rothgarr

    It looks OK, but I can’t wait until something comes out more along the lines of Mech Assault. It had large maps, the environments were destructible, and the mech explosions were awesome. It also had a campaign.

  • I’ll buy it and play it, just to vote my interest in these types of games with my wallet. But, I agree with Rothgarr, we need a mech title of at least the caliber of MechAssault, both with a proper single player campaign and multiplayer modes. MechAssault had both, done extremely well, and that game’s now 16 years old.

    Does Microsoft still have exclusive rights to publish FASA’s games on consoles? Where do the rights currently stand with the Mechwarrior Franchise? It’d be incredible to play a licensed Mechwarrior or MechAssault title in VR, regardless of who publishes it, but if Microsoft still has control of the rights then it may be quite a long time before that materializes, if at all.

    • Fear Monkey

      I’d be in heaven with a new Mechassualt. MS really dropped the ball on its old FASA franchises like MechWarrior, Mechassualt, Crimson Skies.

  • Fear Monkey

    Voice effects from Unreal Tournament?