PSVR Has Now Sold Over Two Million Units And 12.2 Million PSVR Games

by Jamie Feltham • December 7th, 2017

Just ahead of this week’s PlayStation Experience, Sony has given us an update on PlayStation VR (PSVR) sales, confirming that two million units have been sold.

Sony today announced that this milestone had been surpassed as of December 3rd 2017, so this number takes into account all the units sold during last month’s Black Friday deals, which saw as much as $100 cut off the headset in various bundles. Sony last confirmed that PSVR had sold a million units around halfway through the year, so it hasn’t taken long for the headset to double its install base.

The company also announced that more than 12.2 million VR games have been sold on PSVR to date spread across both retail outlets and Sony’s own PlayStation digital store. Over 150 titles have released on PSVR thus far. A new version of the PSVR headset with minor revisions hit the US last month.

It seems to be positive news for PSVR, especially as it’s still unconfirmed if the headset’s current rivals, the Oculus Rift and HTC Vive has surpassed even one million units sold having been on the market for roughly six months longer. Next week Sony is again hosting a sale for the headset, where it will be as cheap as $199 with everything you need to get started bar a PS4 itself. We’re anticipating big new games being announced that PSX this weekend, too.

Elsewhere, the company confirmed that it has now sold over 70 million PS4 systems, including both the standard model and the enhanced PS4 Pro, which was released late last year.

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  • ivan

    so many vr peasants without decient tracking, hehe)

    • mirak

      Yes, but at the same time they managed to not scare people away with the issue of available space, and cost.
      This peasant user base, help brining more games to the PC world, because devs know they will get good money with PSVR ports.

      • endless409

        Not to mention this is the first successful console accessory in the market. SegaCD? Sega32x? N64DD? There is something to be said about it dominating VR with that kind of roadblock in the way.

        • KLEEBAN KLIBAN

          Wow so true!

      • ivan

        > available space, and cost.

        Oculus price was 350$ during black friday for full bundle. Space can be adjusted on Oculus or Vive, but on PS VR it is just limited.
        All current VR games with best gameplay which pull technology forward created for PC VR first like Lone Echo, Robo Recall, Onward, SuperHotVR.

        • Richard Norriss

          How is Resi7 and Skyrim on PCVR? Still waiting? How is teleport only in Doom VFR working out?

          Enjoy your AAA full length PCVR games.

          • ivan

            Lol, don’t even try) PC VR lineup destroys game-scraps for PSVR)

          • Richard Norriss

            PCVR lineup destroys games for PSVR? lol good joke

          • ivan

            I am sure, you don’t have PC VR, lol)
            PC is so much ahead)

          • Richard Norriss

            True, it was between a Rift and PSVR and opted for PSVR due to the games, and the cost saving was an added bonus.

          • KLEEBAN KLIBAN

            I’m not going to dis the PC game lineup, I mean you guys get Fallout 4 and no word on a downgrade suitable for PS4 so I am mad jealous of PC for that alone, but we have Until Dawn: Rush of Blood, RIGS: Mechanized Combat League, and Farpoint (with the PS Aim controller). I’d hate to not have Rush of Blood especially. All these are low content games but they are mad fun and so far the only larger games that I know of on any platform are Skyrim and Fallout, and those are just ports, but I don’t want to downplay them because I am mad excited that Bethesda Game Studios is getting their feet wet in VR development. Every time I see flat drawn textures on rocks and doors in Skyrim, I know Bethesda see it too and will address it in the future. It’s good that these old games are being ported because it helps the community find flaws and suggest improvements.

            Granted there are still the limitations to PSVR like you said, but I and a lot of people prefer seated VR to standing so it’s good that development for these experiences is forced right now and developers are getting the kinks worked out right off the bat with limited hardware. Will just give them great experience before even better hardware comes out with PSVR2/PS5 and whatever epic headset PC has then. Bright side for you is it creates options for you later if there ever happen to be specific games you’d prefer seated, or if you are just tired and want to game but don’t have the energy to stand. Most of the problems with PSVR aren’t that VR is limited to seated only anyway, but just that the camera and Move controllers could use an upgrade. Still it might have been more healthy for VR’s future that Sony didn’t give us more expensive cameras and controllers, as the low price is what helped VR blast off when VR is still way too unproven for most people to throw cash at, and hey.. you don’t even have to tolerate the limitations but you still get all the perks of increased developer interest in a growing medium. You get the perks with none of the draw backs 🙂

            I just hope to see Naughty Dog and Santa Monica Studios get involved with VR. I’d love me some Twisted Metal VR! Not sure what Naughty Dog would do but I’m sure it would be excellent and have better graphics than anyone would expect of PSVR. Naughty Dog always finds a way to juice PS hardware. I just hope they do a full on game, and I bet they will otherwise they’d have had some smaller game like Rush of Blood and RIGS. Though if they need to do a small game first just to learn the hardware, I’d be okay with it.

          • Evgeni Zharsky

            PCVR lineup like what? I have and odyssey and picking up a rift this week but what games out there current or in development show promise of replayibility ? If Oculus stops pumping their cash pile into Rift PCVR is screwed. I won’t be surprised if majority of developers, PC or otherwise start developing for PSVR first and maybe porting later to PC. PSVR install base is too juicy to ignore.

          • ivan

            On PC much more games. Yeah, Oculus have done very much for PC VR. Great games like Lone Echo, Art1ka, Robo Recall, Wilson’s Heart which don’t have analogs on PSVR.

            PS VR install base pretty big, but almost all games there are still just scraps from PC.

          • Richard Norriss

            lol keep trying to convince yourself, too funny.

            Newsflash: PCVR will never become mainstream because PC gaming these days is about mmos and free to play games like DOTA, World of Warcraft, League of Legends, Smite, Hearthstone etc. Traditional mainstream games simply do not sell well on PC and it’s the same for PCVR.

          • ivan

            PS VR never become mainstream, because most of the content for this headset is scraps from PC VR.

            And right now PC VR is much ahead it terms of technology and games.

          • Richard Norriss

            lol PSVR will always sell more than PCVR

            But believe what you want to believe if it makes you feel better.

          • ivan

            Gear VR sell a lot more than PC VR and PSVR altogether. So what?

          • Richard Norriss

            Gear VR isn’t mainly used for games, in fact it is bought by people who just want to try VR and see what it is like.

          • ivan

            Just like PS VR

          • Richard Norriss

            lol like I said, think what you want if that’s what you need to get to sleep at night, hilarious

        • mirak

          PSVR cost is not only the headset, it’s also the cost of the console which is still less than twice the price of a VR PC.

          What matters is that people bought it but you don’t think to get that xD

    • MrLonghair

      Every week we teach fresh PSVR users about the wonders of ignoring the manual that says to put the camera at knee height and instead putting it at a height 1ft above your head and 7ft away. Silly manual..

      • Evgeni Zharsky

        Bigger room scale? Just wondering, thinking of grabbing a set.

        • MrLonghair

          Effectively yes, and helping eliminate occlusion (one light from a Move controller in front of headset light = trouble depending on game engine implementation of tracking, some games are ten times better than others)

    • Graham

      Ha ha – Ivan The Troll is out and about I see!

      Note to the 2 million+ psvr users – Please ignore Ivan and his PC or nothing ways….

    • Arturis Dentalis

      So you’re going with the childish tribalism thing then, great.

  • Mane Vr

    god I love this cause the more that a non room scale hmd pulls away in the lead the less and less room scale will be a focus and devs can use less time trying to figure out how to make it work in their game. now we just need fallout vr and skyrim vr to sell a mil. copy each so more devs will start to port great games over to vr and we can stop with these boring ass games

    • gothicvillas

      Room scale is what makes VR great

      • Mane Vr

        To each his own to me room scale doesn’t add anything to a game but it does forces dev to make design changes to games which in my eyes make them feel limiting and boring

    • KLEEBAN KLIBAN

      Agreed. Seated VR is by far the most convenient way to play, and the immersion of walking only takes you so far when you are walking up the mountains of Skryim but actually walking on flat ground, then jump up to a rock but feel yourself fall through it. Besides how do you walk through a large world? You must have to bust a 180 without your character turning then walk back to the other end of your room, then turn around and walk again haha. At that point it’s just silly, not immersive. Though it’s probably good exercise. I can see it being really cool if you are in a gun fight and you are positioned in the middle of your room dodging back and forth, but the immersion of room scale VR is so limited and not worth the added effort in my opinion.. not to mention having to dedicate a room to VR, which for me and many people isn’t an option.Still it’s good that room scale VR is getting figured out. What is being done with room scale today will lead to better options in the future.