PSX 2017 Hands-On: WipeOut Omega Collection VR Is A Blisteringly Fast PSVR Racing Game

by David Jagneaux • December 10th, 2017

Ever since the PSVR was first unveiled (then known as Project Morpheus) the one Sony property at the top of my “I need this” list has been WipeOut VR. As a cornerstone of the PlayStation’s catalog over the years, WipeOut is one of the fastest, most intense, and most beautiful racing franchises around.

I’ve been playing WipeOut games ever since the days of the original PlayStation. This new VR iteration isn’t a brand new WipeOut game, but instead takes all of the WipeOut Omega Collection and adds full VR support. The Omega Collection, which was released on PS4 earlier this year, combines WipeOut HD, Fury, and 2048 into one package and now that package is sleeker than ever. I’d be lying if I said I didn’t want a brand new made-for-VR WipeOut game, but this is a good compromise. At least it’s still getting some new content like ships.

The closesy comparison outside of VR that I can think of would be Nintendo’s seemingly forgotten futuristic racing series, F-Zero. RedOut is a racing game with VR support on PC, but nothing on PSVR has come close to replicating the WipeOut experience just yet — not even Radial-G.

The sense of speed is absolutely incredible. I played two races against AI opponents at PSX (one from 2048 and one from HD) and it’s nothing short of exhilirating. When my ship launched off the track into the air I could feel my stomach falling as if I was on a real rollercoaster. As my ship slammed into walls along the track my body bounced involuntarily as if it were really happening. The blur of the track and streaks of neon colors were like a symphony of excitement. Only two races wasn’t enough for me to get my fill.

What makes WipeOut VR so special has always been its sense of speed. The bright, colorful visuals do a great job of really making you feel like you’re racing futuristic spacecrafts. Tracks twist and turn in ways you won’t see in other racing games and the inclusion of combat items and boost pads only up the ante even further.

And no, I never got motion sick. The cockpit view that was being used by default had walls surrounding my peripheral vision, but they tell me that can be disabled as well.

In VR, all of that is replicated with exquisite detail. Racing in the first-person cockpit feels great and being able to look from side to side at the other ships passing by really amps things up a lot. It honestly felt like I was sitting in a cockpit. I’m not 100% sure, but I think I may have held my breath for all of the last lap during each of my races.

Looking down at the information in the cockpit to check things like my speed, placement on the track, and lap number aided the immersion as well. WipeOut VR’s blistering sense of speed is unmatched in the VR scene right now, at least in regards to PSVR racers.

And from the two races I did I can honestly say that WipeOut VR is one of the best looking PSVR games to date. It doesn’t have any of the blurriness of other racing games like DriveClub VR and it even features a fantastic photo mode that lets you pause the game and pan all the way around your ship to get unique angles and amazing screenshots.

According to Sony WipeOut VR is coming in early 2018 and is a totally free update to the Omega Collection on PS4. If you own it already then it won’t cost anything extra and all new players can just buy the full game like normal.

Let us know what you think of this long-awaited announcement down in the comments below!

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  • impurekind

    Awesome stuff!

    Take note, Nintendo!

  • Sven

    Great stuff, and no teleportation or snap rotation in sight!
    It would be even better if it ran at 120fps on the pro like Trackmania Turbo, but I’ll gladly play it at 60.

  • Sean Lumly

    As long as there is no janky hand tracking (I was so let down by Farpoint and the rotational drift on the PS Aim) I’m interested..

  • LoreII

    This is simply amazing news!!! Tks god!!!

    • Rogue Transfer

      Thank the real people who deserve it – the developers/execs who decided to make something like this come true! They deserve the praise.

  • Louis Alpoim

    fantastic i love this game for vr

  • Aurélien Dugourd

    How does it compares to RedOut ? Is it better ?

    • Hard to compare an entire game to a two-race demo, but it certainly has the potential to be.

  • Salsaketchup

    This is something that I had wished for at the release of the Omega Collection so I’m real happy to see that it is going to be happening and as a free update!

    You said about the cockpit walls being able to be turned off and that is a really good thing as comfort options are important for those who need them. But I notice that the cockpit seems to have the roll locked to the horizon with the ship banking around you, do you know if there is an option to lock the cockpit to roll with the ship for those of us that want even more of a rollercoaster ride?

    • There were a bunch of options for the camera and other VR comfort settings but I didn’t have time to dig into those for the demo.

      • Salsaketchup

        Understand time limitations, but bunch of options is encouraging; thanks for the reply. I will keep my fingers crossed that it is one of the options.

  • Stefan Eckhardt

    Recently in the Upload redactional chat: “David! What are you doing? You can’t praise PSVR unconditionally like this! Put a ‘at least in regards to PSVR racers’ there right now!”

    https://uploads.disquscdn.com/images/99f4dd0b85cd3212da6884c2049f0c3a2169e3095a64940f986580b7af20b235.png

    • Funny comment! But since PSVR doesn’t have games like RedOut currently, it needed to be included.

      • Stefan Eckhardt

        Thanks for keeping a sense of humor. OK, admitedly I was wrong and Redout is indeed said to be faster than WipEout, I found out after a bit of research (though not as good as on regular 2D screen according to many).

        So I take my comment back, sorry and keep up the good work, the general attitude towards PSVR has indeed much improved.

  • Richard Norriss

    It does run at 4k60 on the Pro so this is probably why the graphics translate well to PSVR. I bought the game for £12 a few months back, played a few hours and always wondered why no VR mode, looking forward to it.

    • MrLonghair

      On the PS3 it was one of the many early 1080p60 titles, running variable resolution but mostly staying at the max. Excellent engine that’s probably going to be sharp and clean even on the standard PS4.

  • Andrea

    I have a question: after looking at the trailer and then your video, I see that always the same ships are being used. In particular, in the official Sony trailer, they use two different ships for Wipeout Fury (one of which is the one shown in your video) and one for 2048. Does that mean that not every ship is selectable if you wanna play in VR mode, or that only the new ships that they are adding will be usable with VR? Is it just a coincidence? I’m pumped to try this, but if you can’t play with your favorite teams it would be kind of a disappointment. It also wouldn’t make much sense, knowing that each team has its own stats and handling, to only be able to use one team… I hope to read from you guys! 🙂

    • I think it’s just a coincidence in terms of what was prepared for the demo. I’m under the impression the full game has VR support – plus new ships.

      • Andrea

        Hmmm yeah, considering that was a demo, it would make sense. Although even the official Playstation Blog doesn’t fully clear the doubts, as this is what they stated: “We’ve created three new ships for PS VR pilots, featuring a special cockpit view for PS VR that includes head tracking, so you can check out the interiors of the new ships and see the futuristic racecourses like never before.”