Rec Room Dev Raises $5 Million To Keep Social VR Free, Updates Teased

by Jamie Feltham • February 2nd, 2017

Against Gravity has done great things with its social VR app, Rec Room, and today it’s announcing a seed funding round that will help it to do even more.

The studio confirmed the closure of a $5 million seed funding round to UploadVR, with the money coming from Sequoia, First Round, Acequia, Vulcan, Maveron, Anorak, Betaworks, and The VR Fund. As a result, the app is set to remain as a free download for the foreseeable future, helping the developers to build a community around it.


It’s a plan that Against Gravity CEO and Co-Founder Nick Fajt told us about in an interview last month. He explained that monetization of the game wasn’t an “immediate concern” for the studio while it focuses on the community. “You can easily imagine some in-app payment strategies focused on customization and personalization that we could pursue later on, kind of like DOTA or League of Legends — skins, customization options, that sort of stuff,” he added.

For now, though, remaining free will help Rec Room to compete with other social VR apps like AltSpace, or the just-launched VRChat.

Currently, Rec Room allows friends to meet up online with personalized avatars and play games like paintball, disc golf, and dodgeball. It’s a social app with a keen focus on getting friends to do things together rather than just meet up.

Against Gravity is also planning some significant updates to the experience in 2017 to keep the game relevant. On a blog detailing both the past and present of Rec Room, the studio shared a first look at a new cooperative experience simply called The Quest. There’s little to say about it right now other than that it will allow friends to battle enemies and collect loot using bows and swords. “The only way to make it through The Quest is to coordinate your strategy of defense and attack,” the developer notes.

Also planned are refinements to the app’s systems, making it easier to find friends, and continuing to nurture a positive community devoid of trolling.

Rec Room should have a good 2017, then.

What's your reaction?
  • NooYawker

    We’ve come a long way from tapping perverted things in an AOL chatroom.

    • Sebastien Mathieu

      yes… did not try this one yet, l’ll try it over the weekend!

  • Robbie Cartwright

    Yay! Glad to see one of my favorite games for VR is going to continue to let more people in for the foreseeable future. And can’t wait to see what they add to it next! ^^

  • Remaining free means they’ll have more customers… but will also mean that the customers will be the product for advertisement companies. Or that the software will force you to use in-app purchases to have a good experience. Don’t know if this is a good thing… but it’s the only choice they have, I guess… so it’s ok. If Investors give you $15 millions is because they expect something like $40… so I don’t truly believe the fact that they’re not thinking that much about monetization but are focused on community (they made a business plan, for sure).