Report: Samsung Windows 10 VR Headset Coming, Images Leaked

by Jamie Feltham • September 26th, 2017

For the past three years Samsung has worked closely with Oculus on its Gear VR mobile headset, but it may have found a new partner for its next VR device: Microsoft.

Twitter user WalkingCat has revealed images of a supposed Windows 10 VR headset made by Samsung itself. It’s worth pointing out that the account says the images should be taken with a grain of salt.

The kit, which bares Microsoft’s Windows Mixed Reality branding, is all-black and features two front-facing sensors which would almost certainly be used for the inside-out positional tracking seen in other Windows VR headsets. It sports a head ring similar to the one seen on PlayStation VR (and, again, other Windows 10 headsets), and the back of the headband carries the Samsung logo. Unlike other kits, though, this device has a pair of AKG headphones built-in. This leads us to wonder if this will be a more premium offering in the Windows VR range, where prices start at around $300 for base headsets and go up to $449 for bundles with controllers.

Speaking of which, the controllers are spotted in another image, suggesting Samsung could offer a bundle here too. Other specifications for the device have not yet been revealed.

We’ve reached out to Microsoft and Samsung to ask after the validity of this leak. If there’s any truth to it then we’d expect an official announcement at Microsoft’s Mixed Reality event on October 3rd. The first wave of Windows VR headsets will be hitting on October 17th, though others are set to arrive in 2018.

Truthfully, we’re not too surprised to see Samsung partnering with Microsoft; the company already paired up with Google to bring the Google Daydream mobile VR ecosystem to its 2017 smartphones, and it’s also working on its own standalone headset too. Throw everything at the wall and something will stick, right?

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  • Rigelleo

    My fear is that the technology of Mixed Reality will impose itself to the detriment of the most performing Lighthouse technology. It’s true that the Mixed Reality is easier to install, but above all with regard to motion controllers it presents a strong compromise (the fact that such controllers are not tracked if not seen by the visor camera) that can limit its applications.

    • dk

      there is absolutely nothing stopping them from selling external cameras looking for the lights ….but most of the time u wouldn’t notice the limitations

      • Rigelleo

        Lightouse doesn’t use cameras, it uses photodiodes placed on the visor and on the motion controllers that measure the timing of light beams from the laser scanner placed at the corners of the room. If your visor (and your controllers) doesn’t have the phototiodes the laser scanners are useless.

        • dk

          no shit Sherlock …..how is that relevant …..he was talking about the limitations of the controllers being tracked in front of u ……..and I was saying if they make external cameras looking at the lights of the controllers u will enhance the tracking and they will be tracked when they r behind u too

          • Rigelleo

            In that case you will have a system that shares the same limitation of the Oculus Constellation system: low FOV of the cameras and the need to a wired connection to the PC

          • dk

            no u will have in-out system that works great and can be moved easily and 90% of the time u wouldn’t notice the limitations of the tracking …..and if u want u can get tracking behind u too

          • TimothyStone

            No need to get all angry. He just misunderstood you.

            I am looking Forward to next year and 2019 with HoloLens 2.0 (really 3.0). It should be interesting and fun.

    • There is nothing stopping them from attaching more cameras to the headset in future iterations. Making the tracking cover the full range of reasonable hand motion. And they would not need that many cameras as there is only a reasonable range of motion that needs to be covered. I believe that attaching a bottom front camera and two sides cameras for each side they will reach full tracking that will give similar feel to Valves/Oculus solutions. I strongly believe that this technology will infact impose itself because it’s more practical and allows for easier expansion of VR headsets. We are moving towards standalone headset but if we wan’t to keep the power all in one device then we need to attach the trackers to that device. Computer Vision technology has a massive billion dollar industry behind it, so it will develop on its own and become way more solid than what it is now. In the other hand Valves/Oculus tracking solutions are unique to their products and in no way will have any support from other large/larger corporations.

      • Rogue Transfer

        Valves tracking solution is part of the headset & controllers upcoming from the large corporation: LG. It’s worth noting, that HTC that make the Vive system is also a separate large corporation from Valve using their tracking technology.

        As to other companies, there’s a number of them currently building for Valve’s Lighthouse tracking, including most current to the news: Pimax’s VR headset & controllers.

        There are a lot of things ‘stopping’ companies attaching more cameras to a headset in the foreseeable future:- heat, bandwidth, high-speed processing & keeping costs down. It may take orders of magnitude higher production before some of that can be done economically. Not to mention complexity of having to combine additional views into a coherent whole, which adds layers of processing on top to sync things. Perhaps in another 5 to 10 years, it might approach a better state or perhaps not by much – look at Kinect & Kinect 2 – even with a lot of time, computer vision algorithms still suffer shortcomings in real life conditions.

        Unfortunately, your suggestion for camera placing ignores that if someone’s head is tilted down or turned to the side, the body blocks any possible tracking by them.

        Still, I look forward to MS’s MR(really VR) headsets, because although they may not ever offer as good tracking by computer vision as external Lighthouses, they do it cheaply & with less setup; and that will get more people into VR quicker. A lot of people may be satisfied enough or perhaps not, we still need more reports on how they are in home environments. I do know, that any slight jitters in tracking on a semi-regular basis can be very disorientating and uncomfortable after even after half-an-hour use. Even having the controllers going off by small amounts is annoying when you need precision.

        But, what you and I are doing is speculation, at the end of the day. It’s best not to get hopes up too high for improvements or anything to be quick. Quite often you see computer vision tech take decades to improve just a little bit in some ways, but then suffer from all sorts of caveats that makes it less useful. Big corporations and problems need time and even with time, not all problems(esp. computer vision) have absolute or achievable solutions. There are always compromises that even throwing money, resources and people at doesn’t always help get companies or people get to where they want.

    • Doctor Bambi

      The Windows MR line of headsets is not aiming to be top of the line. They’re trying to be the best low cost, good enough VR solution. Yes, the motion controllers can’t be tracked unless seen by the front cameras, but it has yet to be seen how much of a compromise that really is. In fact, early impressions are that it’s not as big of a deal as you might think.

  • impurekind

    Looks pretty decent. Don’t like the shape of those controllers though. The huge bit on the end just looks clumsy and impractical.

    • polysix

      They are also pretty weak (they flex when pushed) could easly snap off if you hit something.

      I prefer oculus touch myself after owning a vive (and psvr) and now rift. Rift is the best all rounder, and until MS up the stakes by a large margin that won’t change for me. I’d rather wait for true gen2 rift, or other than buy 1.1 stuff now.

      • Jim Cherry

        I hope third parties will eventually take over the design and manufacturing of 3d controllers now that we almost have a standard for tracking them.

        • Microsoft has opened the controllers as a platform the only reason OEMs are not building new controllers is because it is probably too early to invest in a new design for the controllers but these controllers are open to all Microsoft WindowsMR partners meaning they are free to modify the controller and use the controller’s technology as they please.

      • daveinpublic

        Curious to see Oculus’ ‘WorldSense’ solution when it finally comes out. We know they’re working on it (Santa Cruz), just need to see the final version now.

      • Xron

        What do you think, is there a chance that we will see oculus or htc 2nd gen. 2018 2nd half? And are these chances high?

        • Mane Vr

          no chance of that there is not point to doing gen 2 so early we at just in the 2nd yr of there release the question is will oculus or vive be windows MR compatible

          • dk

            yep there is no reason ….any headset not to be win mr compatible

  • Mane Vr

    O man that is sexy i want that one

  • kingka

    This looks rather decent..

  • Doctor Bambi

    Hell yes to the integrated headphones, I was surprised none of the other MR headsets went this route given the user convenience angle they are clearly going for. It also looks like there’s a volume rocker on the bottom and a dial that I suspect is similar to the focus dial on the GearVR, either that or IPD adjustment.

    Also interesting that the motion controllers depicted look to have a much for ergonomic shape to them. I wonder if those are an update to the standard controllers we’ve been seeing in dev kits, or if this is designed by Samsung and just based off of the Windows reference model.

  • Nuchinsky

    hear is some more of that competition you wanted sony, I hope you don’t want too much competition

  • Smokey_the_Bear

    seems like a solid VR headset. Hopefully (being a display maker) they threw in some higher res OLED’s in their headset to set them apart from the pack.