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Over 100,000 People Have Played Resident Evil 7 With PSVR

Over 100,000 People Have Played Resident Evil 7 With PSVR

Late last week we reported on data from Capcom that revealed at least 62,000 people had been playing Resident Evil 7 [Review: 9/10] with the game’s optional PlayStation VR support on PlayStation 4. One week on and that number has crossed a significant milestone.

ResidentEvil.net, an optional service that collects statistics from RE7 players across all platforms if they opt into it, has just been updated, confirming that over 100,000 people have now played the game on PSVR, since that’s the only VR headset the game is currently compatible with. The current total of VR users (100,101) comes out to approximately 9.3% of the over 1.07 million registered users that opted in to the service through the game’s menu. That percentage has shrunk somewhat; it was at 9.59% when we originally reported on it.

Since the last story broke, Capcom revealed that Resident Evil 7 shipped 2.5 million copies to retailers so far, though hasn’t revealed how many copies have actually been picked up by consumers or on which platforms. Additionally, that would further be boosted by digital downloads on the likes of the PlayStation Store and Steam for overall players.

As we said in the previous post, the number is likely to be even larger in reality, as not everyone with a PSVR will have opted into the service, though it’s also important to point out people using more than one account on the same PS4 console could count for multiple players. When we reached out to Capcom for clarification on what that number means exactly, a represrntative provided the following explanation:

“As far as the stats go, these are figures tracked for users that connect online and have a connected RE.net account and opt-in to share their stats. We don’t have any figures beyond that though.”

It’s a well-deserved milestone; Resident Evil 7 quickly became one of our favorite PSVR games when it launched last month. In our review we called it a “modern classic” that made for a “compelling VR experience.” How much further could that number grow? We’ll continue to keep track of it over the coming months.

Capcom also has an exclusivity agreement with Sony, preventing it from bringing the game to other headsets like the Oculus Rift and HTC Vive for a full 12 months. It’s quite possible that this figure could shoot right up next January, then, assuming the publisher does indeed launch support for those platforms.

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