Review: 2017 Gear VR And Galaxy S8 Are The Best Mobile VR Combo

by Ian Hamilton • April 18th, 2017

Samsung’s VR efforts started in late 2014 when the Note 4 launched with the Gear VR headset as a glorified developer kit called the Innovator Edition. Since then, Samsung and Oculus have steadily improved the functionality in each new release, with new phones launching roughly twice a year. During most of that time, Facebook’s Oculus and Samsung’s headset reigned supreme atop the VR market. As of January the companies shipped more than 5 million of these high quality mobile headsets as they were given for free with the purchase of many new Samsung phones.

Late last year though a new contender entered the fray — Google’s Daydream — which upended the market with a simple hand controller offering a new way to interact with VR on a mobile device. This new hand controller combined with one of the best phone cameras the world has ever seen arrived about the same time the Note 7 started literally exploding. With Samsung’s hiccup and Google’s innovation, the race was officially on for mobile VR supremacy.

The release of the Galaxy S8 this week alongside a new Gear VR hand controller — and no word about whether the handset will work with Google’s Daydream — means phone buyers looking to get into VR have some tough choices to make. Read on to see how these platforms stack up.


The Trigger Is Just The Beginning

When it launches the new Gear VR will have 20 titles available with new motion controller support. I got the chance to test less than half of these with mixed results.

While Daydream forces developers to use the motion controller as its main input, Oculus is adding its motion controller to existing methods of input. On Gear VR there’s head gaze, the headset’s touchpad and full-size bluetooth gamepads you can use to interact with a virtual world — all offered alongside the new motion controller. That makes a total of four ways you can now interact with Gear VR, and I experienced some difficulty trying to figure out which one was being recognized by the system at any given moment.

The Gear VR Controller takes two AAA batteries.

The Gear VR Controller takes two AAA batteries.

The new Gear VR controller maps all the headset’s buttons onto it including the touchpad, volume, home and back buttons. The controller’s touchpad can be pressed down too, which functions like a tap of the touchpad on the side of the headset. So the idea is that in apps that support the new controller you can save some energy not tapping the headset all the time while conveniently pointing the controller at buttons or objects in a virtual world and pulling the trigger with your index finger to interact with it.

Social app vTime supports the controller but I ended up relying on gaze for selection in its menu because the controller didn’t respond the way I expected it. In Oculus Home pulling the trigger or clicking the controller’s touchpad works to navigate menus and make app selections, but in vTime the trigger doesn’t work yet. The controller’s touchpad does, but I found the trigger more intuitive and got in the habit of using it rather than the touchpad click. So I was left with some frustrating button presses that didn’t do anything.

The controller also lets you select left or right hands, which gives it a satisfyingly realistic position at your side. Unfortunately, competitive card game Dragon Front didn’t seem to respect this choice, representing the controller closer to my right hand.

Those gripes are likely to largely disappear over time as developers update their apps and learn to use the new motion controller, standardizing on ways of interacting with it. It is also concerning, however, because the various input methods could result in confusion with some users not sure about how to interact with different apps.

On the other hand, I’m going to bug UploadVR Games Editor David Jagneaux to revisit our “very good” rating for shooter Drop Dead because it was immensely satisfying to use the controller as a gun in that game as I was able to aim with pinpoint accuracy at zombies in the distance. The game now serves as an excellent example of what could become a busy genre on Gear VR because of this excellent motion controller. This game alone was enough to make the lack of a trigger on Google’s controller feel like a huge oversight on Google’s Daydream.

Anecdotally, the Gear VR’s motion controller also seemed like its orientation reset less frequently than the Daydream controller.


Facebook’s Oculus vs. Google’s Daydream

I’ve used every Gear VR and compatible Samsung phone to date, but my go-to device for the last two years has been the S6. When I tried to use them back-to-back over the weekend the S8 so outclassed the S6 for VR that I’m unlikely to hand the older phone down to friends or family as I move to a new device.

My wife and I couldn’t finish a multiplayer match in Dragon Front or Drop Dead, each of us over a cellular connection, because the S6 kept overheating. Social VR remains the true promise of Gear VR and there’s not much reason to give an S6 to someone else if the device won’t let us connect in VR without it glitching up. I don’t want to pass along that buggy experience.


Motion controllers: Daydream on left and Samsung’s Gear VR on right.

Outfitting an entire family with S8s, however, would be a nice solution to that problem (you have until April 20 to benefit from the free Gear VR and controller promotion). The S8 eventually got warm as I used it but I encountered no overheating. Boot up just took seconds, and switching apps is fairly snappy. At one point I streamed 20 minutes of Drop Dead gameplay live to Facebook. I found it fairly mind-blowing the ease by which I could livestream my virtual world and show family and friends what I’m seeing.

The already robust library of content on Gear VR, social features like Rooms, sharing options like Facebook livestreaming and enhancements like John Carmack’s resolution improvements suggest Google and its partners have their work cut out for them to keep up with Gear VR’s latest updates as soon as developers start adopting the new controller in greater numbers.


Facebook and Samsung’s early headstart with high quality mobile VR is evident in the new Gear VR and Galaxy S8. Google’s Daydream View headset is a finicky fit compared with Samsung’s snug and comfortable device complete with a top strap to balance the weight distribution, though its worth noting other Daydream headsets are on the way. I didn’t notice any important changes with the headset itself compared with the version that came with the Note 7 late last year except the newest one is compatible with the S8 and S8+ as well as phones going back to the S6.

Developers will need some time to adapt to the new controller — which itself is compatible going back to the S6 — but it is a very welcome addition especially with that trigger. Multiplayer worlds represent some of the biggest potential lure of VR headsets and Facebook is undoubtedly ahead here. Google is doing some incredible stuff with its apps, but for now Oculus continues to be the best mobile VR solution.

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What's your reaction?
  • mike kirchner

    Any word on if there is any noticeable difference on “the screen” effect between the Galaxy s8 vs s8+? They s8 has more PPI so I was curious before deciding which to buy.

    • Onyx Blue

      Get a VIVE. If you are already discerning issues like this- grab real VR – free GTX 1070 included $999 – pay as go option available

      • mike kirchner

        I have like 30+ software titles on Oculus GearVR. Sense I am buying the phone anyway and they have damn near identical stats, why wouldn’t I want to know? 🤔
        I am not purchasing a PC based VR setup for at least another generation, well unless Fallout4 VR rocks.

        • Factual

          Youre missing out on great things.

          • Mourz

            Nah, mobile is a great bridge until gen 2 gets out.

            Can always toy with a friends or hit up the arcade.

            Thank you for early adopting for us though! ♥️

          • Factual

            I started with a gear VR. Loved it, but my jaw really didnt hit the floor until the Rift.

      • Jon Baker

        The Vive and Rift are lower resolution than any of the Gear VR setups. (2160×1200 vs 2560-2960×1440)
        That said, of course the more powerful cpu and graphics as well as the positional tracking make them vastly superior in most ways.

        • jimrp

          different Rez but my Rift looks on par with 2k. Gear.

      • Factual

        I dont know where youre getting “free” 1070 from. Its a bundle that you save 200$ on.

      • xxHanoverxx

        That’s like saying, “Why buy a tablet when you can just buy a desktop PC?”

  • parshakov

    Are those 400 x 1440 extra pixels used at all in VR? I’m worried the optics and Oculus software were designed only for 2560 x 1440 resolution.

  • Mourz

    In fairness, Google was first to market with cardboard (2014), which was quite innovative. Then gear released in 2015, clearly pulling ahead. Then google pulled ahead with its controller, which was out quite a while before Gear’s is just hitting the market. Now Gear is in front, but google’s next release is in the works.

    My point being, it is a little unfair to say that Gear continues to be the best. Both are great and the back in forth with both companies is great.

    Thanks for the article!

    • ribbitz

      It’s the best at the time the article was written. I don’t see what more they could do. Reviews were also written when Daydream was released with their controller that gave favorable reviews at the time. I don’t see how giving the prize to some future speculative release would make for a fair and realistic article.

  • taz427

    Has anyone received their Gear VR? When I pre-ordered w/ T-mobile I was told that the Gear VR got shipped with the phone, but I only got the phone yesterday.

    • Bobby and James

      I checked on mine today with Verizon. They said I needed to go to Samsung’s website and register. Best I could find was registering through their “Shop Samsung” app that I had to download and log into a Samsung Account.

      • Just go to the redeem section, you’ll have to take a photo of your receipt and fill out a few things.. takes only 1 minute to do this..

    • Heiro78

      Mine’s being delivered and of course a signature is required. So when they delivered just 30 minutes ago I wasn’t home to accept it. hopefully i can go to a facility and pick it up.

  • audi s7

    Are those 400 x 1440 extra pixels used at all in VR? I’m worried the optics and Oculus software were designed only for 2560 x 1440 resolution.?