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Rez Infinite Comes To Daydream, And It Really Works

Rez Infinite Comes To Daydream, And It Really Works

It’s not often that mobile VR headsets can enjoy ports of PC and console-based titles that are just as good on smartphones, but that’s certainly the case with Rez Infinite.

Yes, the entire arcade rhythm shooter, which enjoyed a popular revival at PlayStation VR (PSVR) launch and later came to Oculus Rift and HTC Vive, has made its way over to Google’s Daydream platform. Rez has always been a simple game to play; point and shoot at enemies that appear on the screen and enjoy the musical and visual euphoria that ensues, and Daydream’s light headset and basic motion controller make this the most accessible version of the game yet.

Better yet, Rez’s relatively undemanding visuals, which were first conceptualized for the PS2 era, don’t seem to make any huge concessions to squeeze onto mobile. This is a game that does a lot with relatively little, which ensures great performance on a handset; I had no troubles getting through the first zone with my first-generation Pixel smartphone. You obviously don’t get the positional tracking you’ll find on PSVR, Rift and Vive, but this isn’t a game in which you’ll really find yourself using that feature.

Elsewhere you’re getting everything you’d expect from Infinite. Area X, the highly-praised new content designed specifically for VR, is available right from the get-go and there’s even a demo mode so you can quickly shove the Daydream in someone’s face and get them to give it a quick try as well as a ‘Traveller’ option that makes it impossible to die and focuses on experience. We gave the game 8/10 when it first came out.

Rez Infinite costs $9.99 on Daydream. There’s no word on if it might come over to Gear VR just yet, but it would certainly make a nice fit for Oculus Go.

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