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Robo Recall Officially Gets 360 Tracking Support in Latest Update

Robo Recall Officially Gets 360 Tracking Support in Latest Update

Robo Recall [Review: 7.5/10] is one of the biggest VR games the young VR market has seen thus far. It’s developed by game industry veterans at Epic Games, creators of Unreal Tournament, Gears of War, and many others, and is funded by Oculus as a free title exclusive for the Rift and Touch platform. In the game, you’re tasked with cleaning up the city that’s overrun with rogue robots that have to be mowed down with tons of guns, bullets, and bullet-dodging maneuvers. It’s fast and fun and really shows the visual potential that already exists with the current generation of VR hardware.

When the game launched one of the biggest points of contention was the lack of true 360-degree tracking support. By default, when you spun around too far the game would try to funnel you back towards a front-facing setup since that was the default arrangement for most Oculus units. However, you can achieve 360 support with an extra sensor and an experimental configuration. Shortly after release a mod came out that enabled 360 tracking, but Epic has now officially released an update with support.

According to the release from an Epic representative, the update goes live today with the following notes, most importantly with the new tracking mode at the very top of the list:

  • Added support for 360 tracking mode. Available in Settings → Tracking Options.
  • Replaced ending credits music with “Shooty Shooty Gun Hands,” the masterpiece that came in too hot for launch.
  • Improved and stabilized teleporting up onto ledges.
  • Fixed a bug that caused crawlers to be wiggidy-wack when you grabbed them during one part of their “get up” sequence.
  • Added more unique colors for high multiplier numbers. People are tearing it up on YouTube!
  • Fixed a bug that caused flickering between LODs in a very narrow window.
  • Made a few improvements for spectator leaderboard functionality.
  • Fixed a small bug on the Holo-table that caused weapon dangly bits to misbehave upon dropping said weapon.
  • Fixed “Whip Slam” damage scoring events and made damage scale with impact velocity.
  • Made several audio performance improvements.
  • Added fixes for font caching that wasn’t working properly to eliminate hitches the first time unique text is rendered.
  • Fixed bug where Boss VO wasn’t being affected by VO volume settings.
  • Fixed additional audio bugs.
  • Spectator leaderboard now correctly states when player is in All Star Mode.

If you want to enable 360 tracking you can access the new mode from the game’s settings.

What are some other features you’d like to see added to Robo Recall in future updates? Let us know down in the comments below!

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