From July 30th to August 3rd in Los Angeles, the 44th annual SIGGRAPH will take place and showcase the latest in computer graphics and interactive techniques. The event will host a collection of VR and AR projects but there will also be a VR Village housing highly interactive, content-driven experiences and the event organizers have a new focus for the relatively young collection of exhibits.
VR Village has welcomed art, simulation, and real-world applications in the past but the 2017 exhibit is focusing on diversity within the content and the content creators.
“We made a conscious effort for diversity — we tried to normalize our content to be as diverse as possible,” says the 2017 VR Village Chair Denise Quesnel. “We believe that diversity in content, and diversity of contributors, helps facilitate perspectives and opportunities that are of great benefit to attendees. The experiences that will be seen at this summer are not only outstanding examples of VR and AR but can only be experienced in SIGGRAPH’s unique VR Village space.”
Initiatives such as this, so early in the lives of these immersive industries, could build the VR and AR communities with strong ideals and many diverse perspectives. Such an effort breeds positivity and welcomes more and more people into the fold as the technology and experiences evolve over time. Here are a few of the highlights for content that will be on display at VR Village:
Neurable: Brain-Computer Interfaces for Virtual and Augmented Reality
Out of Exile
Digital Playgroundz: Demonz I.
IRIDiuM+: Deep-Media Storytelling With Non-linear Light-Field Video
Registration for SIGGRAPH 2017 is now open and Full Conference, Select Conference, and Exhibits Plus passes gain you access to VR Village. Be sure to take a look at our master list of VR conferences for 2017 to get your event schedule in order and catch the best the industry has to offer.