Skydance Used Oculus Medium To Design Archangel: Hellfire’s Mechs

by David Jagneaux • July 27th, 2018

Archangel: Hellfire is a really good VR mech combat game. We praised the freedom of movement, variety of weapons, and intensity of its player-versus-player combat in our full review and are excited to see what the development studio does with their upcoming Walking Dead VR game.

As it turns out, I have a feeling a big reason why the gameplay feels so good is because the developers used VR during the development process itself by building 3D models of the mechs inside of sculpting tool, Oculus Medium. My favorite line from this short mini-documentary¬†(embedded below) that Oculus published about Archangel: Hellfire developer Skydance Interactive occurs right at the start from an unnamed developer: “If a picture is worth a thousand words, then a Medium concept is worth 1,000 pictures.”

The implication is that, because of how immersive a 3D object is when you’re experiencing it inside of a VR headset, it’s way more powerful than just a standard image or even a 3D model on a flat screen.

We’ve seen similar ideas in practice from other developers, such as prototyping levels with Tilt Brush. As VR continues to penetrate the mainstream, we expect to see more examples of it being used in this way.

Let us know what you think down in the comments below!

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