Skyrim, Star Wars and Blocks: The Five Biggest Stories in VR This Week

by Jamie Feltham • November 26th, 2017

Missed out on all the week’s biggest VR news? Where have you been, Mars? Oh, actually I guess that’s quite possible. Well, either way, we’ve got you covered with our round up of the biggest stories in VR over the past five days.

Our Final Verdict On Skyrim VR

For the second week running Skyrim VR is the most popular topic for you. We’re not surprised; slowly but surely the game’s growing a dedicated following of people that realise just how incredible this game is in VR. Can our review stay on top for a third week?

Skyrim’s PSVR Woes

Sticking with Skyrim, we had a little to say about how the limitations of PSVR itself are holding the game back from true greatness. The Move controllers just about get the job done but the things we’d do just for an analogue stick to walk while having full hand control. The PC version can’t get here fast enough.

Hands-On With Star Wars AR

Another review creeping back up the charts – our hands-on with Lenovo’s Star Wars AR game also got a hefty amount of attention. Again, that’s not too surprising; the chance to wield a real life lightsaber is too good to pass up.

Blocks Makes Games

We’ve long talked about how Google’s creative VR software could be used to make entire games, but it’s finally time for the company to put its money where its mouth is.

Rec Room Hits PSVR

Rec Room remains one of VR’s best social apps, and now PSVR owners get to see why. Against Gravity’s debut VR title hit the console in beta. Better yet, it’s cross-play and absolutely free. What are you waiting for? Jump in.

What's your reaction?
  • Sven

    I downloaded rec room, haven’t tried it yet, Skyrim is occupying my world.

    After a week and finding the best setup, I can now fire arrows at a rate of 5 per second with deadly aim, no more misses with fire balls either anymore. Upgrading abilities through perks feels archaic as you simply get better at the game by playing the game. The effects of using dawnbreaker in VR are awesome. Yet the best is simply roaming around the landscape, spotting something and embark on an underground exploration.

    The game is already so good while being far from perfect that I couldn’t be more excited about the potential of VR games in the near future.