Sony Releasing Updated PlayStation Move Controllers For PSVR

by Jamie Feltham • October 3rd, 2017

Sony chose not to refresh the design of its PlayStation Move motion controllers for the launch of PlayStation VR (PSVR) last year but, now nearing the headset’s first birthday, it’s decided that might’ve been a good idea after all.

Yesterday we reported that Sony was releasing an updated PSVR model with a slightly improved design. There isn’t any major overhaul here. Instead, you get some slimmer wires, improved headphone integration and high dynamic range passthrough support. Spotted over on the Japanese PlayStation Blog, it looks like the same is true of the new Move controllers; the mini USB slots that were designed around the time of the PS3 have finally been swapped out for micro USB slots, and the battery life has been slightly improved.

And that’s about that.

While it’s always nice to get an upgrade, PSVR fans will likely agree that Move has far greater issues that we were hoping would be addressed. For starters, the lack of analog sticks can make controlling some games a challenge, especially considering PSVR only supports 180-degree controller tracking, meaning you can’t face away from the PlayStation Camera. Moreover, the single-camera setup for the platform means the controllers are susceptible to drifting, meaning they’ll move slightly even when you’re holding your hand still.

Still, just because these updated devices are on the way, that doesn’t mean Sony isn’t working on some wholly new controllers too. Keep those fingers crossed.

The Moves and the updated PSVR hit Japan on October 14th. We’re still waiting to find out when they’ll release elsewhere.

What's your reaction?
  • GreasyMullet

    Tracking sucks for any position other than facing directly at the camera. Too high… too low… to the sides… or heaven forbid behind you tracking sucks.

  • Rothgarr

    Sony could have updated the software and allowed a second camera to be plugged into the PS4 for full 360 degree tracking. But instead they added HDR pass-through, made the wires thinner, and moved the headphones or something.

    Sony could have updated the Move controllers with the addition of directional thumb-sticks. But instead they chose to update the charging ports and batteries.

    Why even bother?

    • Grant

      Wow, I didn’t realize it was all that easy. Sony should really hire you to implement these ideas!

  • daveinpublic

    Doesn’t seem like they’re trying to improve PSVR, it’s more like hardware bug fixing. We all know they’re working on PSVR 2.0 in the background, that’ll have to wait for a few years from now.

  • impurekind

    These really are small improvements. Hopefully Sony has a brand new version of all its VR stuff coming in the near-ish future.

  • Gonzalo Novoa

    I don’t have any major problems with tracking on the psvr but the lack of analog sticks on the Move controllers is a huge limitation right now. At least there is the Aim controller which is great but not too many games support it right now.

  • GarynTX

    I don’t think I have ever been so let down after reading a headline. No analog, no care.

    • svm

      The vive is fine without analog

      • drd7of14

        The Vive has a trackpad system that functions as an analog…

        • polysix

          And quite shitly too…

          Am so glad I let vive behind, and PSVR (had both) and moved to Rift during the sale. Have NEVER been so happy with VR until I got rift with touch at such a great price… ergonomically, controls, screens, lens and comfort wise rift > all. Inc psvr on comfort. trust me.

          • drd7of14

            That seems like a viable opinion, but I don’t “trust” anyone that ends their statements with “trust me.” or “believe me.”.

            That being said, I’ve heard the Touch controllers are quite responsive and of great quality. From an HMD point though, between the current 3 major VR platforms, PSVR is widely considered the most comfortable. I can only speak from my own experience though, as I’ve only used the retail release of the Vive and PSVR. The Rift I used at events, but not at home for prolonged use enough to measure comfort.

            For me, the PSVR is definitely the most comfortable between what I have experienced. It just works. 6-7 hours without any discomfort while the Vive, despite it’s visual superiority and impressively responsive controllers, is quite imbalanced and uncomfortable for anything over 2 hours. It’s just how the strap/weight distribution is placed. I cannot imagine that the Rift is any better with a similar strap system. Again, I haven’t tried it, so I could be wrong.

            Regardless, those Touch controllers look to be on point. I do hope the Move gets an upgrade with proper analog inputs, in whatever way they’re implemented. On the other hand, the Vive Knuckle controllers also look pretty sweet in how they’re improving 1-1 mapping for each finger. It’s a step in the right direction.

  • Graham

    Ah come on Jamie – that headline is just mean! 😉 was super excited for 10 seconds then felt let down by Sony again. I don’t seem to have as many problems as others with tracking on psvr but a proper upgrade (or even a proper half upgrade) would have been awesome.

  • Nate

    Sony blew a perfect opportunity to improve their Move controllers by adding analog thumbsticks to them. They would have made a killing from all of the early adopters who would have bought the new and improved Move controllers (such as myself). That’s such a shame. The Move controllers I have are perfectly fine (for as good/bad as the tracking is for one camera) so I won’t be buying the new ones.