Sony Sells Nearly 1 Million PSVR Headsets

by Ian Hamilton • February 26th, 2017

Sony revealed official sales figures for the PlayStation 4-powered VR headset, PSVR.

Through Feb. 19 the company sold 915,000 headsets, Sony revealed in an interview with the New York Times. The figure joins the previously revealed number of 5 million Samsung Gear VR headsets sold so far as the only solid data we have about the size of the VR market.

With Gear VR priced around $100 and PSVR around $400, both figures are significant measures that provide our first real window into the emerging market for VR headsets. Neither Oculus nor HTC have revealed official sales figures for their PC-based headsets.

PSVR hit this milestone in less than six months; Sony’s headset launched in October 2016 at $399. At this price, the device presents a more affordable entry point into high-end VR than the Rift and Vive, which cost $599 and $799 respectively and need expensive high-end PCs to be run. PSVR, meanwhile, runs with any PS4, which start at $249, and the newer, enhanced console, PS4 Pro.

According to the site, Sony had set an internal target of one million in sales by mid-April, and the company certainly seems to be on course to succeed. He also reaffirmed that supply for the headset will improve in the coming months, and a launch in Latin America will take place in fall.

In terms of future goals, House said he would be “very happy” if the device sold a high single-digit percentage of the entire PS4 userbase. Last we heard, the console had shifted 53 million units, so that percentage is currently around 2 percent. There’s a long way to go yet.

Looking forward, Sony is planning to bolster PSVR’s software line-up in 2017, having already partnered with Capcom to include support in January’s Resident Evil 7 [Review: 9/10] and preparing to release games like Starblood Arena and Farpoint. The latter is a first-person shooter that will also see the arrival of a new gun-shaped controller designed to be used with the headset.

Correction: Due to an editing error, the incorrect percentage was included for the PlayStation 4 install base. It is now correct. 

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  • SamG

    Isn’t ~1 million PSVR headsets sold out of 53 Million PS4 consoles closer to 2% rather then 0.5%…?!
    Considering the correct figure and the release time, it’s a promising start and hopefully we will start seeing more developers invest in good AAA games.

    Exciting times in the VR world, 2016 may have been the year for hardware, 2017 will hopefully be the year for software.

    • baxtus

      ROFL, it’s pathetic.

      This is early adopters and bleeding edge people buying a novelty.

      This is the most successful version of a flop technology.

      VR Is dead already. No one will be developing games for this in a year.

      • John

        Have you tried it?

        • baxtus

          Yeah, not impressed

      • Full Name

        Just a little troll, aren’t you…

        • baxtus

          No, just someone pointing out the truth

          • Full Name

            Apparently the industry is not agreeing with you. Valve and LG just announced that LG will show off a prototype of a SteamVR compatible headset, so it looks like Valve is creating quite the eco-system for VR, just like Google did with Android for mobile phones.

          • baxtus

            All that shows is products that have been in production for a while will come out, to low consumer interest

          • Full Name

            Keep thinking that if it makes you feel better, but those of us that know what this is about, know better – and the sales numbers are promising considering the current price point and software selection.

          • baxtus

            If you think 1.5 million after about a year is promising, you must have been ecstatic about the Wii U

          • Full Name

            You are getting boring, but I will make sure to check back on this thread and have you eat your words in 2 years. 2/27/19. We have a date?

          • baxtus

            Sure, and when it’s still sold less than 15 million by then, what will you say?

          • Full Name

            15 million is an arbitrary number, but I am sure we will be around there for Mid-High End VR, so I’m looking forward to telling you “told you so”.

          • baxtus

            Nope, 15 million is more than the amount of Wii U’s sold

            ROFL, nope, combined sales of Oculus, Rift and PSVR will never, ever get to 15 million

          • Full Name

            It will be fun to watch you eat your hat.

          • baxtus

            I don’t wear a hat, and even if I did, I wouldn’t be eating it

            15 million by 2019, not happening

          • Full Name

            Believe what you want, but it’s happening. By this time next year, LG will also be selling their SteamVR headset, XBox is likely to have some VR support, Doom and Fallout franchises will be available in VR and so on.

          • baxtus

            Sure, and all that will mean that current owners will have a few more games, but not that many more will buy

            Most people interested in Doom/Fallout and VR already have bought VR sets

          • Full Name

            I guess you haven’t seen how many people actually buy those games, so no, most people that like those definitely did not buy VR already. Oh, and btw, you can now get a Rift+Touch setup for $598. Things are looking better for VR every day.

          • baxtus

            Sure they’ll buy the games, not the VR headsets, they’ll play it normally

          • Full Name

            You are just contradicting yourself now. Looking forward to having you realize that VR actually is a success though.

          • baxtus

            No contradiction, they want the games, but not the VR, plain and simple

            Not going to happen, so you’ll have a very long time to wait, millennia perhaps

          • Full Name

            Nah – 10-20 million sold premium headsets (pc+console) is going to happen in the next 2 years. 10-20 years, some form of VR and AR will be as common as cell phones are today.

          • baxtus

            AR will be common, VR nope

            AR can be done on our phones today (Pokemon go)

            VR requires an extra and expensive headset

            10 million in the next 2 years is unlikely (20 million isn’t going to happen, unless the price plummets to less than $150 a headset)

          • Full Name

            Pokemon isn’t true AR. Microsoft HoloLens on the other hand. There I’ll be pc vr headsets out for about 300 in the next 6-12 months. I work for a company that gets to play with tech you can’t even imagine, so by all means keep being denial, but if You knew what is around the corner you wouldn’t be so short sighted..

          • baxtus

            Doesn’t have to be true AR, people don’t care, they want it cheap and easy

            Sure, tech advances, great, but consumers won’t buy it until its cheap and easy

            VR isn’t yet cheap and easy.

            Call me when it’s $150 and the Goggles are tiny, then it will be popular

          • Full Name

            You are confusing successful adoption rate with full mass adoption. You said 15 million in two years is not possible, but it s highly likely to happen. Its not even that high of a number. As I already said, it will take 10-20 years to become as widely used as cell phones are today.

          • baxtus

            No, even 15 million adoption of VR is unlikely, like 99.99% unlikely (Game software production for VR will taper off around the time it reaches 5-7 million, and hardware production of VR headsets for gaming will probably taper off around the time it hits 10 million)

            Mass adoption of VR will never happen, not even in 50-60 years

            AR on the other hand already has mass adoption and will only keep increasing, now that is a product that will become integral to our lives going forward.

            To break it down: AR yes. VR no.

          • Full Name

            Have to say I’m curious about your credentials. I work in the industry, and you don’t seem to know what are talking about. See you back in two years though.

          • baxtus

            I know more than you do friend.

            See unlike you, I studied business, economics, accounting and consumer psychology

            You’re probably a developer or someone who works in development, good for you, you clearly know nothing about markets, consumers and economics.

            You can make a nice product, but if it’s expensive, unwieldy, limited in its daily application, lacks a must have feature or killer app, and so on, it’s adoption will be slow and likely it will fail.

            This isn’t the first time VR has been on the market, it failed before and for similar reasons.

            3D is another example of failure of what the Industry thought would be a success, just 3-5 years ago everyone in the Industry thought 3D was the next huge thing.

            You can learn a lot about the arc of VR going forward from what happened to VR in the past and 3D a few years ago.

          • Full Name

            Haha, you apparently don’t know what I’m doing. I am a bit higher up in management, and I am well educated in multiple fields, including market analysis. I also have had to sign dozens of NDA’s for equipment you have not even heard of. Talking about VR in the past shows how clueless you are about the situation VR is in today – and bringing up 3d tv is just laughable. You are not fooling anyone – you have no clue about this business. Looking forward to seeing you on here in a couple of years, and proving you wrong though.

          • baxtus

            Oh, so you’re the management who came up with the dumb ideas, good to know

            Once again you’re talking equipment, not consumers

            This is why you keep making a fool of yourself

            Equipment and tech are meaningless when it comes to adoption, consumers are all that matters.

          • Full Name

            My company as well as others we work with have done exhaustive market research, focus groups etc, and we are very confident that VR will become a huge industry, especially considering we know of stuff that will hit the market that very few even have heard of.

            You remind me of a 1st grade boy that pulls on the ponytail of the girl next to you, because you have a crush. Otherwise, I don’t know why you are wasting your time on a site (Upload VR) which deals exclusively with a topic that you pretend not to be interested in.

            Your ramblings are getting quite a chuckle from people around the office though, so thanks for that.

          • baxtus

            Great you’ve done market research

            They’ve done it before and each time it says people will love a product, but then the product comes out and it sells miserably

            What people say they want is different than what they actually want

            Always study behavior over words.

            The stuff that people haven’t heard about isn’t stuff that is going to get consumers out to buy (unless it makes it cheaper and more simple to use)

            I’m not wasting my time on the site, I visited once and now you’re on my Disqus notification list, I can reply from any site that uses Disqus (sorry to burst your bubble).

            I’m sure they’ll be laughing right up until the time layoffs start, then people like you will be asking why you didn’t listen to people like me. Don’t worry, I won’t rub it in then.

          • Full Name

            Yes, we are shaking in our boots because someone who is not interested in – nor has any clue about it – is predicting its doom… We have determined the reasons why VR failed in the past, and why it will not happen this time. As mentioned earlier, the current rate of sales is very good, and 10-20 million units sold between SteamVR(Vive as of now), Rift, PSVR, and MS headsets is highly likely in 2 years. We still do not call that mainstream acceptance – for that we have a much longer horizon.

            I am touched that you are worried for my future, but my division works on VR and AR, both for commercial, defense and consumer segments. It is also just one division of the company which has been around for a long time, and been very successful in getting in early on many different technologies.

          • baxtus

            Oh, I’m not the reason you should be worried, simple understanding of consumer behavior and consumer habits would be the reason you should be concerned, but you know what they say, ignorance is bliss, and clearly you’re ignorant when it comes to consumers.

            But like I said, you’ll be living in this ignorance until the moment it’s too late, and then you’ll be asking why you didn’t listen, but like I said, I won’t rub it in.

            If you had determined the actual reasons it failed before, you wouldn’t be trying to push it like you are right now, you only think you know what happened before, but you’re making similar mistakes.

            No, 10-20 between Oculous, PSVR and Vive isn’t likely, if you noticestores are shutting down their VR Demo stations, this is sign of low demand.

            Hey smart of you to also touch into AR, that will probably be the thing that saves you, congrats, glad to hear you made that smart move.

          • Full Name

            Yeah sure, we have no clue about markets, we are just a multi-billion dollar company that have a long track recording in determining what is the next big thing and capitalizing on it.

            Regarding the Rift stations, many of those were meant to be temporary for the Holiday season. Rift sales are actually going really well (relatively speaking of course) and expected to rise now that the prices have been cut. They won’t be able to compete with PSVR for a while though.

          • baxtus

            Really, you mean Facebook?

            Facebook hasn’t exactly been lighting up the innovation for years and Rift is in decline (stores are pulling back their demo stations).

            Well!??

            You think selling less than a million units in a year is well?

            Wow, you guys must have really low standards for what is success

          • Full Name

            Haha you are way off as usual. Not every multi billion dollar innovation company is known to Joe Schmo

          • baxtus

            If you aren’t one of the big four VR makers, then you’re just a small fish in a niche market and your beliefs matter even less.

          • Full Name

            You don’t have a lot going on between your ears, do you? Honestly you do seem overly obsessed on a topic you say you don’t care about. How many replies from you now? At least I am the industry and happy to educate the masses, though you seem to be a lost cause.

          • baxtus

            No, I just know more than you do

            When you have to “educate the masses”, you will fail

            If you’re explaining, you’re losing.

            Something should be easy to understand and easy to use if you want it to gain mass acceptance, VR isn’t there.

            My replies are easy to make, like I said, Disqus sends me a notification in my sidebar and I can reply to you in my sidebar.

            Any site I visit that uses Disqus I can reply to you. No effort wasted.

            Like I said, you’ll keep on thinking what you want until it’s too late and the VR rug is pulled out.

          • Full Name

            Haha whatever. You will never get it but happy the subject fascinates you.

          • baxtus

            Like I said, events will prove my point, just wait and see

          • Full Name

            Sure, let’s check back in 2 years and agree that I am right 😉

          • baxtus

            Except you won’t be right

            But you’ll learn that in 2 years

          • Full Name

            Right back at you buddy.

          • baxtus

            Nah, see I already know how it will turn out, same as it ever was

          • Full Name

            Ah well, if you told me you can actually see the future we could have saved a lot of time I guess. I suspect you simply don’t comprehend the different meaning of the words “think” and “know” though. See you in two years though 😉

          • baxtus

            If you know the past, then the future is clear, VR is just history repeating

          • Full Name

            You are turning into a bit of a joke..

          • baxtus

            No, the joke is people thinking VR will succeed

          • Full Name

            Yeah go right ahead and think that. You probably don’t believe in climate changes, and if you lived a few hundred years ago you would probably still not believe the earth was round, since you know, it was so hard to prove.

          • baxtus

            ROFL, I believe in climate change and would have known about the earth being round, because I base my opinions on evidence and knowledge of past events

            Which is also why I know VR will flop

          • Full Name

            Doesn’t work that way buddy, but in 2 years you can eat your words. A) Nobody can with certainty tell the future, unless you believe in magic, and B) you sound like one of the least qualified persons I have met to try to make a prediction about it – but by all means, keep thinking you know the future.

            ..and man are you obsessed with VR. You have written a 1000+ words about it just in this thread. Baxtus and VR sitting in a tree, K*I*S*S*I*N*G 😛

          • baxtus

            Seriously?

            You’re reduced to childish insults?

            I can tell the future by knowing the past

          • Full Name

            Haha, of course no sense of humor either. Goes well with your lack of logic.

          • baxtus

            My Logic is solid

            And your comments aren’t funny

          • Full Name

            You are hurting my feelings, and you are still wrong 😉

          • baxtus

            No, didn’t hurt my feelings, poor jokes don’t affect me

            And no, I’m still 100% correct, you’ll see in 2 years

          • Full Name

            Looking forward to it 😉

          • baxtus

            I’ll make you a nice helping of Crow

          • Full Name

            Too bad you will be eating it yourself. Now, please get a life.

          • baxtus

            I have a great one, and no I think not, I’m Vegan, we don’t eat crow, especially since we’re always right

          • Full Name

            Zzzzzzz

          • baxtus

            That’s good, get some rest, you’ll have 2 years of stressful times ahead of you, get sleep while you can

          • Full Name

            Poor thing, you can’t just give it a rest huh. At this rate we will be exchanging snarky comments until we hit 15 000 000 units sold.

          • baxtus

            We’ll be exchanging forever?

          • Full Name

            Nah, probably less than 2 years and I can’t wait…

          • baxtus

            Not if you want VR to reach 15 million by the time we end

          • Full Name

            Are you ok? You seem lonely.

          • baxtus

            Nah, I have my wife, the love of my life and best friend with me every day, I’m never lonely, but thanks for the concern

      • Brent

        VR will take over your LIFE in 10 years you won’t be able to WORK without it dipshit!!

        • baxtus

          Call me in 10 years then

      • Socket77

        Wow, you really hate this product, I’ve never known someone so hopeful of a products failure. I have 3 sets in my household and think it’s superb. Have you actually tried it? If so, and its not for you, your loss, but just because you don’t like it, why so adamant it will flop?

        • baxtus

          Okay, so people like you are the reason it’s even reached 1.5 Million (People buying multiple headsets)

          That means its even more niche than I thought.

          No, I don’t hate it, but I know it’s a dumb idea that the industry keeps trying to recycle every decade or so (like 3D), so I’m happy to see it die and for the industry to lose money on it.

          • Socket77

            Ok, why do you think it’s a dumb idea then?

          • baxtus

            simple, giant headsets only usable by one person costing hundreds of dollars each

            Call me when its super cheap (like $50) and super small, like something I can clip onto my glasses.

          • Epyon277

            Why would it ever be $50? Not even games are this cheap. Clip on to your glasses? How old are you? You sound like someone who was born in the mid 2000’s. You know, after technology reached a far peak and everyone had cell phones. I’ll admit, I felt 3D was a little gimmicky. Even when it first came out. It does work for certain type of movies (I still feel Avatar in 3D is the best way to watch it). But this isn’t just 3D. This is full immersion, and it actually works. Is it perfect? No. But it works, the technology is there and it’s only going to improve. People like you that like to stay in your bubble of what you know and are comfortable with are what hold these technologies from moving forward and flourishing. It won’t replace traditional gaming, at least, not anytime soon so don’t worry, you can stay in your bubble for awhile. But in the mean time, do us all a favor, and shut the fuck up. Thanks!

          • baxtus

            Sigh, you talk only about the tech side

            Let me tell you ,the tech side is irrelevant for consumer products, that consumer side is what matters

            And I’m letting you in on what consumers are looking for, they want it cheap and easy and fun.

            Immersion is meaningless to them unless its cheap, easy and fun.

            Right now, its not any of the three for most consumers

            It’s a novelty they may try out once or twice and then move on

            If you want it to be a success, it will need to be super cheap and easy to use in daily life and fun to use.

  • Jim Cherry

    Real question should be how will they support/iterate on this if and when they get to 5mill. Ms sold 15mil ($150)kinects in 1year their execution on keeping Kinect a healthy improving platform was really bad, and third parties didn’t make up for ms’ slowness.

    • baxtus

      No one is going to support VR a year from now.

      The current VR base is about 1.5 million, even if that triples by end of next year, it’s not enough to support game development.

      VR is dead

      • koenshaku

        Even if you say so it isn’t exactly, because games like RE:7, racers etc can continue to make games with VR compatibility. Besides having Valve make a couple games is worth the purchase for me anyway. I have been having a lot of fun with VR so far and it remains a good casual gaming platform that serves as a nice workout at the same time. Not to mention it justifies system upgrades at the also ^^

        • baxtus

          Sure that’s happening now, because these games have been planned for a while, but a year from now, studios are going to say its too expensive and not worth the extra costs

      • John

        915,000 people don’t seem to think it’s dead.

        • Full Name

          Ignore the moron. He is either getting his jollies out of annoying people, or he is a very misguided individual who never had the opportunity to try VR. VR will be everywhere eventually, since it is not just relegated to gaming.

          • John

            He claims to have tried it and come away, feeling unimpressed. Hmmm.

        • baxtus

          Yeah that’s a huge install base…oh wait no it isn’t, its tiny compared to the flop that was the Wii U

          • John

            You have to consider this, though. It’s far easier to market and sell a regular console. With VR, the ONLY way to know what it’s really like, is to try it for yourself. You’ve made it clear that you don’t like it. Fair enough. It isn’t for everybody. But 915,000 buyers in 4 months is decent, and it isn’t really fair to compare it to the Wii U, irregardless of it ultimately flopping.

          • baxtus

            915K is weak for such a hyped accessory on a console with nearly 55 million install base.

            Look, it shows that yet again VR is going to fail, like it has before in the past, it’s a dream the industry keeps chasing every decade or so and each time it doesn’t pan out, much like 3D

    • Full Name

      A lot of that came from bundling with xbox I would think, and the Kinect does in no way have the same appeal as VR. 3D tv’s were also just a gimmick in comparison. Valve has announced LG will show off a SteamVR prototype at GDC, which means we will pretty soon have two compatible headsets for SteamVR(HTC Vive + LG), in addition to Rift and PSVR. SteamVR eco-system is looking really healthy, with additional unnamed companies in R&D to make additional ones, stand alone tracking pucks and probably integrated peripherals soon. Wireless is coming next quarter. Valve has announced work on low-level support for eye tracking in SteamVR headsets, so that is bound to be implemented down the road. This will allow foveated rendering – which again will lower the hardware requirements and/or increase visual fidelity in games. SteamVR is looking like Android for VR. Also very interesting is that this is not limited to gaming. Educational institutions are embracing this, as well as a wide variety of companies, from car-manufacturers wanting to show off their cars, to real estate agents, architects, training of firefighters, military, medical personell, you name it.

  • Socket77

    I hope then they don’t drop it like a hot potato. I’d like my £500 pounds worth.

  • CURTROCK

    Sony sells 1 million units in 6 months, and some people are declaring VR as dead. It’s like they WANT vr to fail. I guess these are the same people who would have said no one needs a computer in the home, and cell phones are unnecessary.

    • John

      I completely agree. If VR isn’t for somebody, fine. Don’t buy it. But it isn’t affecting their gaming lifestyle. I honestly don’t get why some people want a new piece of technology to fail. It’s a very strange way of thinking. Personally, I’m very happy with my PSVR and long may it continue!

  • Socket77

    Does anyone on here think those that constantly slag of the PsVr, do so simply because they can’t afford it and it makes them feel better?