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The SoulKeeper VR Update Boosts Performance And More

The SoulKeeper VR Update Boosts Performance And More

We’ve written a lot about SoulKeeper VR, the visually-stunning dark fantasy RPG. The game is still in Early Access, and the new 1.1 update from developer HELM Systems fixes numerous issues. SoulKeeper VR fans can expect to find these improvements when they start up the game on Steam.

Updates:

  • Performance Optimizations- The game has been tested and is fully playable on several different setups with a wide range of hardware, including i5,i7, Ryzen 1700, 980Ti, 1060, 1070, 1080, Titan X, 16GB, 32 GB RAM, with both Vive and Rift installed on different setups.
  • Introduction of Graphics/Quality settings- For the moment, they are basic and categorized into “Low, Medium, High, Ultra”. Ultra is not recommended, even if you believe you have a high-end system.
  • Hand repositioning, scaling and rotation, specific settings for Vive and Rift to better match each HMD’s controllers respectively.
  • Sword and Staff rescaling and repositioning to better match real-life hand placement.
  • Spell aiming readjusted to better match real-life hand placement and targeting.
  • Decoupled Movement Option now features directional movement, dictated by the left controller.
  • HMD-specific brightness levels.
  • Load/Reload/Restart optimizations- Game logic now resets/respawns properly upon load/reload/restart, without blocking player progression.
  • Several optimizations that include lighting, sky placement and settings, particle FX, and more.
  • Experimental spatialized sound placement for certain NPCs.
  • Opening Logos can be skipped by pressing trigger (as well as spacebar).
  • If HMD offsets player camera from VRPawn’s collision settings keyboard, “BACKSPACE” will reset the camera.
  • Updated player rotation to revolve around player camera’s axis.
  • Adjusted volume levels for music and speech in certain maps.
  • Staff Runestone placement and continuation on a loaded level.
  • Fixed Beat The Troll AI navigation issues.
  • Full Screen mirroring for both Vive and Rift.

The patch notes also detail plans for later updates.

Known Issues/Pending Fixes:

  • Overlapping speech/sounds through different triggered events.
  • Spatialized Sounds for all NPCs & other sound sources.
  • Current Vive brightness settings might not be preferable to some users.

Plans for new future updates:

  • Fully detailed graphical settings allowing user control over different options, including shadows, effects, post processing, foliage, and more.
  • Optional touchpad-press locomotion for Vive (while still maintaining a touch-based locomotion).
    Brightness setting slider.
  • Many more optimizations and feature introductions, based on user feedback as well as [their] own roadmap.

Soul Keeper VR is available in Early Access on Steam for $39.99.

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