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Star Shaman's Balance Update Adds Linear Progression

Star Shaman's Balance Update Adds Linear Progression

Here’s an interesting one – VR roguelike Star Shaman gets an update today that optionally stops it being a roguelike. Or less of one, at least.

The Balancing Update, as it’s called, includes a Boss Checkpoint mode that saves your progression once you’ve beaten one of the game’s towering enemies. The original version of Star Shaman (which can still be played) saw players gathering resources before taking on bosses and moving to the next level to rinse and repeat. The number of resources needed continues to grow and death takes you right back to the start.

New Star Shaman Update Goes Live

Star Shaman Beam Loop GIF

But in Boss Checkpoint mode, dying will take you back to the last boss, making it much easier to get through a run. The game’s combat has also been further balanced, and you refill health when regenerating a planet.

Elsewhere there’s a new spell that shoots out a rippling shot that ricochets and 14 new moons added to the levels. Finally, there are 11 new achievements to earn, if that’s your thing. If you haven’t already picked the game up then it’s currently the Daily Deal on Quest, too, going for 20% off.

We thought Star Shaman’s core mechanics were brilliantly fluid but agreed that progression in the original version moved at a crawl. Developer Ikimasho has clearly done a lot to address this since launch; this is the second update the game’s seen since launch, with the first adding new weapons and 90Hz support.

Will you be checking out today’s Star Shaman update?

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