Striker VR Launches Pre-Orders For Gun Peripheral At A High Price

by Jamie Feltham • May 31st, 2017

Realistic weapon handling is one of VR’s greatest caveats right now. Launching pre-orders today, Striker VR looks to solve that, but it’s going to cost you.

We went hands-on with this new system back at GDC in March. It offers a heavy rifle-shaped controller with realistic recoil that roots you deeper in the VR experience. Using an Oculus Touch, Vive wand, or PlayStation Move controller allows you to pick up and aim guns with one-to-one control, but their light weight and lack of powerful haptic feedback creates a clear gap between the virtual reality and the real thing. Striker VR’s Arena Infinity solution is more believable, but it costs at least $2,800.

Now, to be fair, that’s not just for the gun alone. The price also includes two batteries, a charging pack and the company’s software development tool to help you make your own experiences for it. Replacements can also currently be ordered. More importantly, Striker VR also offers a positional tracking system of its own developed in partnership with Optitrack to turn large open areas into room scale VR experiences for headsets like the Rift and Vive, though selecting this option adds an extra $100 to the bill.

If you don’t select it then Striker VR expects to you be using the HTC Vive’s lighthouse tracking solution, and you can spend an extra $100 to get a Vive Tracker bundled in. You’ll need to stick it to the gun in order for VR experiences to track its location.

Obviously with that pricing (which doesn’t include either the $499 Rift or $799 Vive) Striker VR is targeting businesses over consumers, but it may well find a market there with growing interest in the VR arcade scene and other location-based experiences like The Void. That said going multiplayer would cost you over $5,000.

It’s always possible a cheaper consumer-focused alternative could come later down the line, but for now Striker is priced firmly outside of most VR’s fans range.

Striker VR will begin to be delivered to pre-orderers in the third quarter of this year, so perhaps we could see facilities using it up and running by the end of the year.

What's your reaction?
  • Nightfiree

    Should somebody tell them that Sonys selling the same thing for 30 bucks?

    • Krzysztof Gnutek

      Does it kick back when you shoot? Does it feel like a heavy gun and not a plastic toy?

      • Caven

        The PS VR Aim controller does have force feedback, though it doesn’t feel like actual recoil. As for weight, the controller is very light, but that can be a good thing during long play sessions. The controller is surprisingly rigid despite the light weight. It’s surprisingly easy to forget about how the controller really feels while playing a game. For instance, when messing with the controller by itself, I’m immediately struck by how cheap the trigger feels. But in-game, I never once noticed what I initially assumed would be a constant annoyance.

        I’ll tell you right now that recoil and extra weight is not worth an extra $2770. For the Vive, a similarly capable controller could definitely be built for under $1000 using a high quality airsoft gun and a Vive tracker as a starting point.

  • wowgivemeabreak

    $2800 for a virtual gun? Yikes. You can tell it is designed for commercial use given that ridiculous price.

    • 1droidfan

      Probably designed for defense industry simulations, everything there has like a 500%-700% markup.

  • Josh

    $2800? For *THAT*? Go to hell.

    • Caven

      An AEG airsoft gun with a Vive tracker on it would have recoil, realistic handling, and be a lot cheaper. That would still leave over $2000 to mod some game controls into it.

  • Brad

    Sheeeesh. It boggles the mind that no one has cracked this yet. A year ago I would have bet money that the market would be saturated with competition in this space.

  • Looked and sounded great . . . until I got the bit about the price.

    Go **** yourself!

  • Abe Kim

    For this price. I’d buy a real gun the put on my VR headset. What could go wrong?

  • What a shame. Looks great and I thought it would be expensive but not THAT expensive. A good way to remind people why VR is awesome and why they haven’t adopted it yet $$$