The New Striker VR Rifle Will be Sleeker, Stronger and Available Soon to Arcades

by Joe Durbin • March 10th, 2017

Striker VR used the opportunity of GDC 2017 to showcase its high-end virtual reality rifle and tease the next generation of mixed reality gun accessories.

Striker VR is a startup of dedicated VR hardware developers. Its product is a realistic-feeling rifle capable of syncing with VR experiences and creating a deeper layer of immersion for gun-based games. Inside the Striker VR rifle is a battery, wireless electronics and a haptic motor. This motor is what delivers the kick you feel every time you pull the trigger.

IMG_0345

I tried the show floor model of the Striker at GDC and I can say definitively that it is the most realistic VR gun peripheral I’ve ever experienced. The recoil on the rifle is strong enough to feel almost uncomfortable, which is exactly what you would want in a firearm facsimile.

On top of the push back, the rifle’s weight is also a source of added realism. This thing is so heavy that you’ll feel the strain in your shoulders after just a few shots. This could provide some interesting VR fitness applications for the Striker while also making the fake weapon feel more like the genuine article.

During my demo I was strapped into a wireless VR backpack and given a Striker VR Rifle and an Oculus Rift headset. The Optitrack large-scale positional tracking system provided enough positional horsepower to turn 50 square feet of show floor space into a wide-open digital playground. According to Striker VR, it has forged something of a partnership with Optitrack.

Arena_Infinity_1_MH

Inside the headset I saw a basic white expanse full of multicolored balloons. Without any prompting necessary I opened fire on these innocent plastic spheres and, to my delight, I discovered that my weapon had not one but three different modes of fire. The first was a basic semi automatic rifle burst, the second was a grenade launcher, and the third was a Gears of War style chainsaw blade. Each of these was given its own sense of haptic identity by the motor. The grenade kicked the hardest, the chainsaw rumbled consistently, etc.

According to company reps in the booth, Striker is currently exploring a number of options including acquiring Vive Trackers, working with Vive arcade owners, and beginning pre-orders for their new, market-ready design.

Arena_Infinity_2_MH

This new model will have the battery in the back, to balance the weight better, and will also feature a more powerful haptic motor and sleeker overall design. Pre-orders for the updated rifle will soon be made available to “location-based” customers only, according to the company.

This means that the hardware is being sold in batches to arcades and larger venues. A commercial version is not yet on the horizon but, according to the company, it is something that may become available in the future.

Tagged with: , ,

  • Kacey Sherrard

    looks very polished, bet its not cheap though 🙂

    • Full Name

      Yes, you’ll have to wait for the consumer edition. Pretty sure I read it is something like $15K at the moment, which might be ok for large arcades, but a wee bit outside my budget.

  • NooYawker

    If the consumer version looks even remotely like this I have to buy it. As long as it doesn’t look like the weird triangle thing that the PSVR released I’m in.

    • 13penguins

      Even when blinded in VR, aesthetics are important.

      • NooYawker

        Lol. Well it sounds silly when you say it like that.

        • 13penguins

          I was being partially unironic though. If nothing else, I want the thing to FEEL like it looks cool while I”m holding it. Sony’s offering fails on that front.

  • JSM21

    I WANT ONE! They need to hurry up w/ the consumer one.

  • blahaye

    It looks cool, but any VR physical gun should be painted bright orange or something. Imagine the Police breaking in on a loud party where the guy in the middle of the room has one of these and he is wildly swinging around pointing it at all the people against the wall. And not responding to the cops telling him to put it down. Seems ridiculous, but kids have been shot for holding toy guns. And as VR headsets get smaller and wireless it will be even more of a problem.

    • silvaring

      Yeah let’s get rid of customer choice and semi realistic looking weapons because of that tiny percentage of situations where someone we don’t know or care about gets shot in some freak accident… I see where you’re coming from but that doesn’t apply here imo.

      • yag

        You don’t care if your gun is orange when you’re in VR…

        • SenpaiPlays

          I would. It looks more professional when showing it off to friends or just other people. If I have it hung up on the wall like my rift and touch controllers and soon to be Rock Band guitar, I want it to look like it fits in with the sleek look of everything too.

    • DeeHawk

      Now, If guns weren’t owned by any other moron, we wouldn’t have to paint our toys, would we now?
      The situation you describe is freaky at best. If someone were to carry this outside and aim at people, you would somewhat have a point. But we refuse to paint all the indoor toys as well, just because police in the states have to deal with morons with guns.

  • Mermado 1936

    Oculus=Shit

    • chop suey

      Why?

      • Mermado 1936

        Company is blocking the competition and Facebook is behind… Want more?

        • chop suey

          do you like nvidia?

          • Mermado 1936

            Its not the same, you can play with ATI-AMD to any game… an HMD is like a monitor.

        • SenpaiPlays

          Right now I’d rather have Oculus than Vive. While tracking may not be the best, the experiences that are out there suit the Touch controllers better, consequently making them more immersive. I don’t give a hoot who’s backing either one. I’m going for the one with the best immersion factor and the better fit and fell when playing. And for people with small spaces like most people who have VR Oculus is a better choice. And to be honest Facebook isn’t that bad, yeah they’ve made some odd decisions but all in all it hasn’t impacted the consumer too much yet. They even have a lower price for the same experience. And with the all the work arounds for getting games to work, I think its a great option.

  • DougP

    Oculus for MP games – bleh!

    So seeing that pic of guys with Rift’s on their head & the image on the wall of a bunch of players in the same room, ostensibly playing a large multi-room + multi-player (concurrent) game…. just reminds me of how bad & non-scalable the Facebook tracking system is.

    Can you imagine the occlusion & problems identifying individual people & guns & such?
    Absolutely nightmare with many problems.
    Compared to using lighthouse system for tracking where the individual *objects* know their exact locations.
    Much more flexible, accurate & scalable system!

  • M0rdresh

    This sounds awesome, and while clearly no consumer product (yet), in general I think the industry should be careful of all these accessories.
    This will enlarge the perception of gimmick and higher point of entry cost. I mean imagine Call of Duty VR requiring the gun accessory, the knife accessory, etc. In short, I’d like for things to stick to the platform specific default controllers, for now.

  • Sam Yunker

    what is a “semi-automatic rifle burst”. semi-auto and burst are contradictory statements. semi-auto means one bullet per trigger pull, and burst means multiple–generally three–bullets per trigger pull. The only weapons that can shoot more than one bullet per trigger pull are full-automatic weapons. So what is it? Semi-auto? Or Full-Auto/Burst?