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Posts Tagged ‘analysis’
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How NVIDIA’s New RTX Series Changes The Future of XR

I have spent a good portion of my life as a PC gamer and tracking the latest graphics technologies. At one point I became such a fan of graphics cards that I even worked [...]

 
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13

What Sony’s PlayStation 4 ‘End-Of-Life’ Means For PSVR And PSVR 2

When Sony executive John Tsuyoshi Kodera told investors this week that the PlayStation 4 is entering the “final phase of its life cycle,” there were two ways to parse the [...]

 
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16

How VR Can Get To A Hundred Million Headsets By 2024

I recently outlined the VR headsets which pushed the technology forward over the last six years by giving lots of developers new capabilities. In this post, I want to [...]

 
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36

A More Streamlined Oculus Rift In 2018 Could Accelerate VR Adoption

The push of VR toward mainstream adoption is at an interesting moment.

On the one hand, we have more VR headsets on the market than ever before powered by technology [...]

 
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12

Holographic Waveguides: What You Need To Know To Understand The Smartglasses Market

In this article we provide an introduction to near-eye optics, analyze the evolution of waveguides, then narrow the field down to holographic waveguides. Throughout we will [...]

 
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SteamVR Tracking Could Be 2017’s Most Important VR Technology

Valve’s SteamVR Tracking could have a huge impact on the mixed reality industry this year and next.

5 million Gear VRs sold is a major milestone for [...]

 
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The Road Ahead in VR and AR Will Have Two Steps Forward, One Step Back

John Riccitiello, CEO of Unity Technologies, predicted that tech journalists would start gleefully writing that the virtual reality revolution is over because sales of VR [...]

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Hands-On: Tetris Effect Is As Good As Everyone Says It Is
 
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Former Oculus CEO Brendan Iribe Departs Facebook
 
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Sony Patents New System For Local Multiplayer VR

 
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OTOY Partners With Light Field Lab On Holodeck Display Tech
 
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Samsung’s Odyssey+ Costs $500, Uses Anti-Screen Door Effect Display
 
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CCP Games: ‘We Expected VR To Be Two To Three Times As Big As It Was’

 
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HTC Reveals 6DOF Controllers For Its Vive Focus Standalone Headset
 
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Samsung Is Working on a VR-AR Hybrid Headset, Already Tested ‘Prototype’
 
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Vive Wireless Adapter Review: The Best VR Of 2018 Is Too Expensive

 
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Oculus CTO John Carmack Settles Legal Disputes With Bethesda Parent Zenimax
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