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Posts Tagged ‘asw’
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13

Pimax Releases ASW-Like “Smart Smoothing” And Static Foveated Rendering

At GDC 2019 today Pimax released two new software features aimed at making its headsets easier to run. Fixed Foveated Rendering (FFR) and Smart Smoothing. The features work [...]

 
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2

Is Oculus Rift’s Asynchronous Spacewarp 2.0 Releasing Soon?

UPDATE: Oculus Medium’s changelog’s has been reworded to “ahead of ASW 2.0 release” instead “utilizes ASW 2.0”. Facebook told us that [...]

 
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0

HTC Vive Gets ASW-Like ‘Motion Smoothing’ For Low Specification PCs [Updated]

UPDATE Nov 27th: Motion Smoothing has now graduated from Beta to Stable – now available for all HTC Vive users

One of the Oculus Rift’s most helpful [...]

 
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0

Oculus Teases Positionally Aware TimeWarp for Quest

Maintaining full framerate in VR is so crucial that VR companies have developed special driver-level techniques to compensate when frames are dropped. On Rift, Oculus uses [...]

 
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19

Valve’s Answer To Asynchronous Timewarp Arrives (UPDATE)

Update: Valve released an update to its SteamVR beta today with initial support for asynchronous reprojection. The feature does not support AMD GPUs in its current version. [...]

 
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0

NVIDIA’s GTX 1050 Ti Is Only $140, Under Evaluation For Rift Minimum Specification

If you want a VR-ready console or PC, the core of the system will be driven by a graphics card powered either by AMD or NVIDIA.

AMD found a home inside every [...]

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