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HTC Vive Gets ASW-Like ‘Motion Smoothing’ For Low Specification PCs [Updated]

UPDATE Nov 27th: Motion Smoothing has now graduated from Beta to Stable – now available for all HTC Vive users

One of the Oculus Rift’s most helpful [...]

 
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Oculus Teases Positionally Aware TimeWarp for Quest

Maintaining full framerate in VR is so crucial that VR companies have developed special driver-level techniques to compensate when frames are dropped. On Rift, Oculus uses [...]

 
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Valve’s Answer To Asynchronous Timewarp Arrives (UPDATE)

Update: Valve released an update to its SteamVR beta today with initial support for asynchronous reprojection. The feature does not support AMD GPUs in its current version. [...]

 
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NVIDIA’s GTX 1050 Ti Is Only $140, Under Evaluation For Rift Minimum Specification

If you want a VR-ready console or PC, the core of the system will be driven by a graphics card powered either by AMD or NVIDIA.

AMD found a home inside every [...]

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Google’s Daydream 6DOF Controllers Now Shipping To Developers

 
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Oculus On ZeniMax Lawsuit: ‘We’re Pleased To Put This Behind Us And Continue Building The Future Of VR’
 
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Patent Sale For Osterhout Design Group (ODG) Planned For January

 
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