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ResearchVR Episode 37 – Configuring Your Car In Virtual Reality

This week on ResearchVR we discuss in depth a highly anticipated VR application — car configuration.

Also, you can meet us in person during this year’s [...]

 
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GDC 2017: Epic’s Tim Sweeney on What Unreal Engine VR Means for Non-gaming Industries

VR video games are some of the most immersive, visceral experiences to date. Travelling to fantastic worlds, going brain-to-rotting-noggin’ with zombie hordes and throwing [...]

 
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InstaVR Now Includes Heat-Mapping Analytics and Streamlined Support for VR Tourism

There are more and more ways to create VR content now than ever before. Whether you want to make games using the latest and greatest engines, like Unity’s VR [...]

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F8 2017: Facebook Wants To Build Direct Brain Interfaces For Virtual Reality

 
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Facebook Figured it Out: VR’s Real Killer App is Friends

 
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Oculus’ Next VR Hand Controller May Be A Self-Tracking Glove

 
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