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Posts Tagged ‘input’
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Neurable Raises $2 Million, SDK For Brain Powered Input Slated For 2017

User input is a hot topic across the virtual reality industry as different entities try to curve motion sickness and find ways to better immerse audiences in these dynamic [...]

 
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Facebook’s Prototype Touch Controllers Let You Feel The Heat Of Fire And Chill Of Ice

It might seem a little early to ask, but what do you want to see in the next Oculus Touch? Improved gesture control? Added resistance to haptics? How about the ability to [...]

 
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Perception Neuron Creator’s ‘Project Alice’ Brings More Than Just Your Body into the Game

Motion capture has been used by game studios and Hollywood filmmakers for years, but it hasn’t been cheap and accessible for the home market. Noitom set to change [...]

 
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Microsoft may have revealed an input device for the Hololens

During today’s Microsoft Windows 10 event we got a brand new look at the Microsoft Hololens, the company’s mixed reality headset. The big news of the day was [...]

 
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OTOY experimenting with Lighthouse tracking on Gear VR

Featured image is a rendering, not an actual image of the GearVR running with Lighthouse based tracking

Ever since John Carmack tweeted out to the community [...]

 
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Lucid Trips: Hand tracked locomotion and surreal art

Art is one of the many verticals that will be undoubtedly transformed by the virtual reality medium. The idea of an infinite and explorable canvas is incredibly enticing [...]

 
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So a HTC Vive, an Oculus Rift, and a Desktop all walk into a bar…

High Fidelity, a social VR space started by Second Life Founder Phillip Rosedale, just got an HTC Vive and they are already having a blast – and possibly [...]

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Hands-On With The Gallery – Episode 2: Heart of The Emberstone’s VR Adventure
 
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Duck Season Review: A Nightmare On 8-Bit Street

 
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Onward Field Guide: Tips and Strategies for New Players
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