As mainstream VR/AR input continues to evolve – from the early days of gaze-only input to controllers and fully articulated hand tracking – so too are the virtual user [...]
Explorations in VR Design is a journey through the bleeding edge of VR design – from architecting a space and designing groundbreaking interactions to making users feel [...]
Fully functioning hand-tracking might be a ways off from becoming the standard form of VR input, but Leap Motion is making a big step toward that future today, taking its [...]
A few weeks back I went hands-on with Leap Motion’s mobile VR hand-tracking solution, and now you can see it in action for yourself.
The video below shows a [...]
Finally jumping the hurdle of VR input will eventually require a combination of many different technologies currently in their infancy. Hand-tracking looks likely to play a [...]