When it comes to peripheral devices, especially for VR, I’m generally pretty skeptical. In an industry that already asks me to strap a hunk of plastic on my face, [...]
If there’s one problem we’re most desperate for VR to solve right now it’s locomotion. Finding a means of movement that keeps players comfortable but [...]
At GDC 2017, virtual reality gaming studio Survios is announcing Sprint Vector — a brand new experience focusing on one thing above all else: speed.
This week on ResearchVR we dig deep into VR locomotion from theoretical, practical and technical perspectives.
Daniel Sproll, co-founder at Realities.io, started his [...]
Despite the suggestive naming, Lucid Trips isn’t an experience that tries to mimic the effects of taking psychedelics, but instead explores the wonders of geocaching [...]
This year our Game of The Year award went to Vertigo Games’ Arizona Sunshine, and for good reason. This Rift and Vive title combined exceptional mechanics with a [...]