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Posts Tagged ‘locomotion’
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4

ResearchVR Episode 34 – VR Locomotion with Daniel Sproll of Realities.io

This week on ResearchVR we dig deep into VR locomotion from theoretical, practical and technical perspectives.

Daniel Sproll, co-founder at Realities.io, started his [...]

 
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1

‘Lucid Trips’ Is An Illuminating VR Egg Hunt With A High-Flying Movement System

Despite the suggestive naming, Lucid Trips isn’t an experience that tries to mimic the effects of taking psychedelics, but instead explores the wonders of geocaching [...]

 
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10

Zombie Hunters Rejoice! ‘Arizona Sunshine’ to Receive Long-Awaited Full Locomotion Update

This year our Game of The Year award went to Vertigo Games’ Arizona Sunshine, and for good reason. This Rift and Vive title combined exceptional mechanics with a [...]

 
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5

3DRudder Wireless Is A Cross-Platform Foot Controller That Lets You Move In VR

Locomotion issues are a major point of contention in the VR gaming scene right now. On the one hand, motion sickness is a real, verifiable problem that does plague a [...]

 
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1

‘SculptrVR’ Update Adds Hang-Gliding Exploration With More Coming Soon

Almost immediately developers have tried to harness virtual reality’s space for infinite creativity. Tilt Brush and applications like it put various tools in the [...]

 
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20

PocketStrafe Is A Different Answer To VR Locomotion Issues

Locomotion in virtual reality experiences and games is something that hasn’t been figured out entirely just yet. With headset tracking and sensors, players can move around [...]

 
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13

‘Serious Sam VR: The First Encounter’ Is Fast, Frenetic, and Fun FPS Action With Full Locomotion

Every time a new VR shooter is announced or shown off, people want to know if it supports full locomotion options. “Enough with the nausea hysteria!” comment [...]

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VR Cast: Is Oculus a Hardware Manufacturer or a Research Company?
 
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Man Reports Sensation In Missing Fingers Using Oculus Touch
 
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Valve Shows ‘Cheaper, Smaller, Lighter’ Next Generation Base Station Prototype

 
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IMAX Launches High-Tech Centers That Make Trying VR a Movie-Like Experience
 
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Oculus: 2017 Rift Lineup Will Bring the ‘Depth’ of AAA Console/PC Games to VR
 
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VR Cast: State of the Industry – Are 6.3 Million Headsets Enough?

 
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Mark Zuckerberg Teases Glove-Based Advanced Hand Tracking Research From Oculus
 
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We Tried an Underwater VR Headset, and it Worked
 
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Hands-On: Project CARS 2 Could Be The Best VR Racing Sim Ever

 
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Oculus Studios Promises ‘Months Of High Profile Rollouts’, Here’s What’s Coming
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