This week on ResearchVR we dig deep into VR locomotion from theoretical, practical and technical perspectives.
Daniel Sproll, co-founder at Realities.io, started his [...]
Despite the suggestive naming, Lucid Trips isn’t an experience that tries to mimic the effects of taking psychedelics, but instead explores the wonders of geocaching [...]
This year our Game of The Year award went to Vertigo Games’ Arizona Sunshine, and for good reason. This Rift and Vive title combined exceptional mechanics with a [...]
Locomotion issues are a major point of contention in the VR gaming scene right now. On the one hand, motion sickness is a real, verifiable problem that does plague a [...]
Almost immediately developers have tried to harness virtual reality’s space for infinite creativity. Tilt Brush and applications like it put various tools in the [...]
Locomotion in virtual reality experiences and games is something that hasn’t been figured out entirely just yet. With headset tracking and sensors, players can move around [...]