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Posts Tagged ‘locomotion’
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6

3dRudder Review: A New Way to Move in VR

When it comes to peripheral devices, especially for VR, I’m generally pretty skeptical. In an industry that already asks me to strap a hunk of plastic on my face, [...]

 
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19

Oculus: Perfect VR Locomotion Solution is Still ‘Years Away’

If there’s one problem we’re most desperate for VR to solve right now it’s locomotion. Finding a means of movement that keeps players comfortable but [...]

 
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5

GDC 2017: Raw Data Studio Announces Sprint Vector – Blazing Fast VR

At GDC 2017, virtual reality gaming studio Survios is announcing Sprint Vector — a brand new experience focusing on one thing above all else: speed.

Survios [...]

 
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4

ResearchVR Episode 34 – VR Locomotion with Daniel Sproll of Realities.io

This week on ResearchVR we dig deep into VR locomotion from theoretical, practical and technical perspectives.

Daniel Sproll, co-founder at Realities.io, started his [...]

 
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1

‘Lucid Trips’ Is An Illuminating VR Egg Hunt With A High-Flying Movement System

Despite the suggestive naming, Lucid Trips isn’t an experience that tries to mimic the effects of taking psychedelics, but instead explores the wonders of geocaching [...]

 
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10

Zombie Hunters Rejoice! ‘Arizona Sunshine’ to Receive Long-Awaited Full Locomotion Update

This year our Game of The Year award went to Vertigo Games’ Arizona Sunshine, and for good reason. This Rift and Vive title combined exceptional mechanics with a [...]

 
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5

3DRudder Wireless Is A Cross-Platform Foot Controller That Lets You Move In VR

Locomotion issues are a major point of contention in the VR gaming scene right now. On the one hand, motion sickness is a real, verifiable problem that does plague a [...]

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Google’s Daydream 6DOF Controllers Now Shipping To Developers

 
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Oculus On ZeniMax Lawsuit: ‘We’re Pleased To Put This Behind Us And Continue Building The Future Of VR’
 
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Patent Sale For Osterhout Design Group (ODG) Planned For January

 
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