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Posts Tagged ‘nate mitchell’
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29

GDC 2019: Oculus Explains Why Rift S Doesn’t Have Mechanical IPD Adjustment

Facebook’s new VR headset, Oculus Rift S, brings a lot of additions to the table. But it’s also taking away a few things over the original Rift. One such [...]

 
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5

GDC 2019: Original Oculus Rift Will Be Supported ‘For The Foreseeable Future’

Following today’s announcement of the Oculus Rift S, Oculus stated that support for the original Rift isn’t going anywhere. At least for a [...]

 
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5

GDC 2019: Oculus Explains Why It Partnered With Lenovo On Rift S

The reveal of the Oculus Rift S at GDC this week was one of the industry’s worst kept secrets. What was better hidden, though, was the fact that Rift S is built in [...]

 
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61

‘So…What Really Did Happen With Palmer [Luckey]’

A book out next week tells the story of the founding of Oculus VR based on hundreds of interviews across several years.

I read an early version of the Harper Collins [...]

 
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0

Oculus’ Nate Mitchell: ‘2019 Represents Our Biggest Investment To Date’

Over half a billion dollars: that’s how much money Facebook claims to have invested in VR content since before the Rift launched in early 2016. Now with 2018 nearing [...]

 
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13

Oculus Expands QA Testing For Rift 1.12 Patch, Proposes Early Preview Program

After a small delay, Oculus’ much anticipated Rift update hit earlier this month, though for some it brought more issues than fixes. The company is looking to change [...]

 
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22

Oculus Addresses Persistent Tracking Issue Reports Following 1.11 Update

Last Friday saw Oculus release its anticipated Rift 1.11 update, along with promised improvements to tracking for the VR headset and its Touch controllers. But not everyone [...]

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Google Not Releasing Oculus Quest Competitor, Pixel 3a Doesn’t Support Daydream

 
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Facebook Shows Off High Quality Markerless Body Tracking From ‘A Single Sensor’
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