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Posts Tagged ‘ResearchVR’
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Using Hololens During Real Surgery – ResearchVR Podcast 42

This week’s ResearchVR episode is a little more crowded than usual. During this year’s Cebit we met three experts working on the use of AR to improve [...]

 
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ResearchVR Episode 38 – FOVE and Eye-Tracking in VR

This week on ResearchVR you have a chance to catch up with our latest episode, where Az analyzed FOVE in detail with Jim Preston, Director of Strategy and Business [...]

 
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ResearchVR Episode 35: Education for Sustainable Development with Carina Mentrup

This week on ResearchVR we dig deep into VR for sustainable development – meaning we are using virtual reality to help in solving climate change and consequences of [...]

 
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ResearchVR Episode 32 – Augmented Hearing with Tom Emrich from Super Ventures

This week on ResearchVR we dig deep into advanced hearing devices that go way beyond hearing aids. Our guest is a visionary in the field of Augmented Reality, Tom Emrich [...]

 
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ResearchVR Episode 31 – Fixing Machines Using AR with Rolf Behrens, BITNAMIC

This week on ResearchVR we dig deep into how augmented reality can be used to aid in repairing complex machines. Our guest is a specialist in the field, Rolf Behrens from [...]

 
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ResearchVR Episode 29: Did Somebody Say Hand Interaction? Round-table With Alex Colgan

This week on ResearchVR we dig deep into Leap Motion with Alex Colgan, lead writer at the startup.

This week’s episode is a little unusual. Considering [...]

 
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ResearchVR Episode 28: 100 Hours in VR with Chris Miranda

Motivated by personal curiosity, Chris Miranda put himself through 100 straight hours of virtual reality. During that time he did everything in VR, including constant [...]

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GameFace Launches Pre-Orders For $599 Standalone VR Dev Kit That Supports SteamVR
 
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Pixar Co-Founder: VR’s Education Potential ‘One Of The Greatest Steps In Years’
 
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PS5 Won’t Arrive Until At Least 2021, Sony Says

 
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Sword Art Online’s New VR Game Is Not What We Wanted
 
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Hands-On: Astro Bot Is A Full PSVR Platformer Based On Playroom’s Robot Rescue
 
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Hands-On: Blood And Truth Is Starting To Feel A Bit Shallow

 
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Hands-On – Firewall: Zero Hour Is The Tactical VR Shooter We’ve Been Waiting For
 
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Here’s Google And LG’s New 1,443 PPI VR Display
 
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The Forest’s VR Support Is Now Live In Beta, Multiplayer Coming Soon

 
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Here’s Oculus’ Latest Varifocal Headset Prototype
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