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Posts Tagged ‘Sansar’
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Linden Lab Launches Sansar Creator Beta For All To Make Social VR Worlds

AltspaceVR might be coming to a close, but new social VR app Sansar is pushing on with the launch of a creator beta today.

While Sansar, developed by Second Life [...]

 
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New Linden Lab Video Promises Sansar Open Beta this Spring

The first thought I had as this new Sansar video arrived in my inbox was how Linden Lab still seemed on track to deliver an accessible and very good looking product. As an [...]

 
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Linden Lab Wants VR Creators to Start Making Money on ‘Sansar’

When I last spoke to Linden Lab CEO Ebbe Altberg a few months ago, he was hopeful they’d be able to open Sansar to the public at the start of 2017. We were meeting [...]

 
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Social VR: Who Is Going to Get It Right First?

Virtual Reality is quickly moving beyond novelty experiences and showing its potential for enabling new types of social interaction. But which platform(s) will be the one [...]

 
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Social VR Platform ‘High Fidelity’ Launches In Steam Early Access

Earlier this week we took a look at Sansar, Linden Lab’s ambitious follow up to to Second Life for VR headsets. We came away impressed by the platform, but it’s [...]

 
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Preview: ‘Sansar’ Could Give Social VR Worlds a Second Life

I’ve been covering virtual reality for almost a year now. In that time my jaw has only dropped once: when I saw the whale in my very first VR experience, The Blu. [...]

End of the line!
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Fallout 4 VR Review: Dropping The HMD-Bomb
 
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PSX 2017 Hands-On: The Inpatient Uses Voice Recognition For In-Game Dialog
 
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Virtual Reality Holiday Gift Guide 2017

 
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Hands-On: Operation Apex Is Like Blue Panet: The Game For VR
 
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Speed Kills Is A Feature-Length VR Movie Starring John Travolta
 
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New Ready Player One Trailer Explains The Egg

 
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PSX 2017: Dreams Will Get Only Limited PSVR Support After Launch
 
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PSX 2017 Hands-On – Firewall: Zero Hour Is Basically Rainbow Six VR With Full Locomotion
 
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PSX 2017 Hands-On: WipeOut Omega Collection VR Is A Blisteringly Fast PSVR Racing Game

 
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Hands-On: Moss Proves VR Doesn’t Need First-Person To Feel Magical
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