VR development studio Kite & Lightning is taking its impressive iPhone-based motion capture pipeline to SIGGRAPH.
We’ve written a couple stories about the [...]
SIGGRAPH stands out in the VR / AR conference circuit as an event which tends to draw a lot of the researchers, engineers and artists directly involved in cutting edge [...]
2016 could be considered the official introduction of virtual reality to the world and many industries have either embraced the technology at varying levels or simply [...]
A eye-catching VR demonstration at SIGGRAPH last week displayed the very latest capabilities in human facial capture.
Mike Seymour from fxguide donned a facial [...]
If you’ve ever attended a meetup, film festival or conference with a heavy focus on VR, you’ve probably encountered the lines; they can be [...]
Tracking VR headsets across large areas is complex and complicated, especially when trying to use the existing tracking frameworks from either HTC’s Vive or [...]