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Tetris Effects Drops Blocks Onto PSVR This November

Tetris Effects Drops Blocks Onto PSVR This November

The next evolution of the classic VR puzzle game that we called “sublime tranquility” in our hands-on preview from E3 this year, Tetris Effect, is slated to hit PSVR (as well as non-VR PS4) on November 9th, 2018.

With Tetris Effect it’s mostly the same game that you know and love, but it’s in VR now. With the new medium comes a new “Zone” mechanic as well. We described it in our preview as:

“As you form more lines, your Zone meter will fill. Once full, you can activate Zone mode, which will stop falling blocks and give you more time to make strategic choices for how everything fits together.”

In concept, it probably doesn’t seem like that great of a fit for VR headsets. Tetris is a game that is very flat in terms of there only being a single 2D plane with 2D blocks falling straight down. It’s meditative, but it’s not exactly known for its immersive world building.

Fear not: Tetris Effect is excellent from what we’ve seen. Obviously it’s not going to turn you into a block-lover if you already don’t like Tetris, but the way that it helps you get in the zone and feel absolutely engrossed in the experience is astounding. You can immediately recognize that this is the same developer that made Rez Infinite. In fact, a Tetris expert actually became better at the game when playing in VR.

Let us know what you think down in the comments below!

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