The 2017 Game Developer’s Conference (GDC) is now officially over. This year there was a ton of news and lots of great looking games for all manner of VR systems from the HTC Vive and Oculus Rift to the Gear VR and PlayStation VR (PSVR). One of the highlights of the week was undoubtedly The Mage’s Tale from inXile Entertainment, lauded developers of Torment: Tides of Numenera, Wasteland 2, and The Bard’s Tale IV.
During GDC week, we invited the team behind of The Mage’s Tale to our offices to let us do an exclusive Facebook livestream of the game in action. If you missed out on the action last week, you can watch it right now down below!
The 40-minute long gameplay video starts all the way back at the tutorial section of the game and runs through the first level of the first dungeon. The team is promising an approximately 10-hour long adventure complete with dozens of enemies to fight, spells to cast, and rooms to plunder. The action and gameplay is reminiscent of the classic old-school RPGs of yesteryear, albeit with a modern aesthetic and built-for-VR polish.
During my time with the game one of the elements that stood out the most is just how satisfying it is to throw a fireball in VR. It’s a sensation that’ been captured before — perhaps best by The Unspoken — but never has it been extrapolated to a massive, sprawling, first-person RPG adventure such as this.
What’s more is that it doesn’t just stop there as you’re able to carefully and creatively concoct spells of your own by mixing ingredients and effects together in a massive cauldron. Shooting rainbow-colored lightning bolts shouldn’t be this much fun.
The Mage’s Tale is currently slated for a summer 2017 release first on Oculus Rift with Touch and then other platforms later. You can read more about the game in our extended hands-on preview and original title announcement.
Will you be playing The Mage’s Tale when it releases later this year? Let us know in the comments below!