Theseus’ Version Of The Minotaur Myth Looks Like VR’s God of War

by Jamie Feltham • February 16th, 2017

We’ve seen ancient Chinese texts, historic works of art and more adapted for VR, now it’s time for our first Greek myth.

Forge Reply, the developer behind Joe Dever’s Lone Wolf and In Space We Brawl, today announced Theseus, a new take of the Greek myth of the Minotaur, coming to VR headsets. This isn’t your average first-person experience, though; Theseus is set to be a third-person game in which you battle monsters. Take a look at the 360 trailer below and screenshots in this post, which look to us a little like the gameplay of Gunfire Games’ Chronos [Review: 7/10] with the camera from Insomniac Games’ Edge of Nowhere [Review: 9/10]. The game will apparently mix this camera with static third-person viewpoints too.

As you’d expect, you play as the titular character, who awakens inside the sprawling labyrinth that has been seen in countless forms of media by now, but never VR. Searching for an answer behind your imprisonment, you make your way to a beacon of light in the center of the maze. It’s not just the Minotaur you’ll encounter in this take on the story; the trailer shows another, bigger beast, while it looks like there will be standard enemies to fight too.

That said the one look at the mythical creature we to have — seen above — is particularly harrowing. It all looks a little like Sony’s God of War series, which is not a bad thing to compare yourself to. Sadly, that’s pretty much all we have to go on right now.

theseus-2

In a prepared statement Forge Reply CTO Filippo Rizzante said that the studio was now “investing significant resources” into both VR and AR. This is just the first in what will hopefully be a number of new apps from the company.

The developer isn’t announcing what headsets the game will be available for just yet, though we’d imagine it will be a mix of Oculus Rift, HTC Vive and PlayStation VR if not all three. We’d also imagine you’ll be playing with a standard gamepad and not a motion controller. That’s refreshing to see, as we still believe the gamepad plays an important part in VR’s future. No release date has been announced at this time.

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  • NooYawker

    I find myself sometimes wanting to stay seated and play a game like this. I wish Edge of Nowhere would come to the Vive, I refuse to buy exclusives and play through revive at this point. Game pads are fine for well made third person games but not first person games. I tried a game called Fated which was a first person adventure game using only a gamepad and while it wasn’t horrible, it was seriously lacking without touch controls.

    • James Friedman

      Edge of Nowhere was great, it lacked any replay-ability though. If you had a great 3rd person experience with things to find and explore in VR and looked amazing like Tomb Raider I think it would be smash hit.

  • NullReference

    Personally, I’ll never use a gamepad again.

    • Sebastien Mathieu

      yep!!!!

    • DrakeDoesn’tWrite

      LOL I love my Room Scale adventures too.

    • James Friedman

      Suit yourself

  • James Friedman

    I have always thought that a 3rd person game could really work in VR. I definitely liked Edge of Nowhere. it had some really great ideas. The size of that big monster looked huge in VR. I’m not sure why VR devs are obsessed with VR being in 1st person. Like the headset is your eyes. If you made a great looking game with great mechanics and great game play like Tomb Raider fully playable I think it would be a hit.

  • VR Geek

    Please no gamepad. Makes me sick. I am ok to play wort a game pad on a virtual screen, but not fully immersed like Lucky’s Tale. Barf!!!! I know others are cool with but for many this is a turn off for VR especially if first impression.