When I reviewed Tiny Trax earlier this week I noted that the game’s single-player content came with a strong learning curve, partly in thanks to tough AI opponents. It was so hard I used the sub-heading ‘Micro Masochism’ for my article. I was pretty proud of that. Well, now developer FuturLab has gone and spoiled it.
Tiny Trax has today been patched to make its AI much more forgiving. In the single-player, you’ll be up against three opponents, charging around miniature maps in Scalextric-type gameplay. The game features a tricky turning mechanic in which players have to position their cars at the right angle, or their vehicle will screech to a halt. It’s a fun mechanic but it’s difficult to master, and computer opponents had no trouble racing past you while you get to grips with the system.
Those core mechanics haven’t been altered; you’ll still need to give Tiny Trax a lot of time and effort in order to master it, but you’ll at least be able to get ahead of the competition a little faster.
Tiny Trax is primarily meant to be played in multiplayer anyway, and human error can make that mode a little more forgiving. Either way, we already recommended you pick it up earlier this week and with this new patch out you have even less reason not to do so.