VRgluv Is A Fully Funded Force Feedback Glove On Kickstarter

by Charles Singletary • April 29th, 2017

Deepening the immersion of virtual reality is something many creators or working on, from finding a natural form of locomotion to delivering realistic physical feedback from these virtual worlds. The latter of the two has been tackled in various forms but a common factor between a majority of the options is a high price tag. The VRgluv, currently undergoing a Kickstarter campaign, is an attempt to bring affordable feedback to HTC Vive and Oculus Rift.


Despite the team behind VRgluv touting this as an affordable haptic device, it doesn’t look like the glove will be without any significant features. It is said to offer complete tracking for every individual finger and will have realistic force feedback for each as well. On top of all that, they aim to make it lightweight, comfortable, and rechargeable all while somehow being wireless as well.

For the “We Got Funded” pricing tier the project’s creators promise a pair of VRgluvs for $369 (limited to 400 pairs). The “Kickstarter” special promises a pair at $399, described as being a “20% reduction off the retail price”. If this glove operates as they say with minimal lag, this price sounds like quite a bargain. It may take a little bit more time to bring the price to a fully consumer friendly zone, but it isn’t far off from a price that allow it to be paired with the Rift and Vive in a bundle and not scare off the early adopters.

The VRgluv team says they already getting developer kits out to creators. Experiences such as Drunken Bar Fight and Abode are listed as compatible content and, considering they’ve surpassed their $100,000 goal with most of the month to go, that list should grow quickly. Stay tuned to UploadVR for more updates in the future.

What's your reaction?
  • Ethan James Trombley

    Watching the STEM control system fall apart has me way to scared to invest in this until I see an actual product.

    • Mo Last

      What’s that?

      • Ethan James Trombley

        It was the first Third party VR controller system. It was suppose to offer full body tracking along with tensile haptics for the controllers. It completely failed to ever make it to market dispite massive funding. Also another project Called Tiko, a 3D printer. The pitch looked amazing but it came out they used a lot of cgi and such to make their product look much better than it actually was. Already there’s a lot of skepticism regarding these controllers. I’ve just been reading a lot around that the pitch for them could have been rendered using cgi and that the product could be a lot less finished than it appears. I’d rather stay away until I see a finished product rather than risk this being a Scam.

        • mirak

          Sixense made the Razer Hydra before, and STEM is rather a second iteration.

          • Ethan James Trombley

            Yeah but can you buy STEM. I have heard that many of the backers didn’t even receive one. That’s according to UploadVR

          • Smokey_the_Bear

            I think everyone who has backed a project on Kickstarter has been burned at least once. I no longer care about anything I see on that site.

          • Ethan James Trombley

            I’ve read enough stories that I just avoid it for the most part. At least with anything asking over 100.

  • Mo Last

    I really REALLY hope this actually works well. To be able to NOT penetrate a virtual apple with your fingers and being able to feel it’s roundess will make me WET


    It won’t take off. Its too bulky.

    • koenshaku

      You took the post from right under my keyboard. Those things look incredibly clumsy.

    • SOrb

      That’s not the issue. The issue is that these are just some off the shelf flex-sensor gloves in a 3d printed shell with some actuators. The entire campaign is shady as hell.