Warhammer Gets Its First VR Game In The Horus Heresy: Betrayal at Calth

by Jamie Feltham • December 5th, 2017

The iron-clad space marines of the Warhammer 40,000 universe are finally coming to a virtual reality headset near you.

Steel Wool Studios, the developer of VR games like Bounce and Quar: Battle for Gate 18, recently announced The Horus Heresy: Betrayal at Calth, a new game set in Game Workshop’s iconic tabletop universe, based upon the board game of the same name. It’s set to arrive in Early Access later this year with both VR and non-VR options. Specific headsets haven’t yet been announced, but the HTC Vive and Oculus Rift are a good bet.

Check out the first trailer below.

Like the real game, The Horus Heresy is a tactical turn-based skirmish that will offer fans that chance to step into the armor of the hulking space marines. In the game’s single-player campaign you’ll fight through the underground arcologies of Caith, joining Ultramarines to fend off various factions of enemies.

There’s also set to be a multiplayer mode, in which non-VR players can go head-to-head with those inside the headset.

Over the course of Early Access, players can expect to see a full single-player campaign with 24 missions added, while new units and multiplayer maps will also be sprinkled throughout. The pre-release phase is expected to last around six to eight months, so expect a full launch around August next year.

What's your reaction?
  • Jim P

    It showed no VR mode on here. Bummer.

  • I love Warhammer 40K –especially “Dawn Of War” (the original; RTS), and “Space Marines” (3rd person shooter, similar in playstyle to Gears of War), but I absolutely hate turn-based-anything, and it seems that over the past 2 years or so, that’s all we see anymore coming out of the Warhammer 40K franchise.

    Frankly, I think these types of games are ruining Warhammer 40K. It’s the same reason why I don’t have any interest in the greater majority of JRPGs –because they simply don’t get that waiting on an artificial turn isn’t how battle or life work at all.

    Space Marines was a fantastic game, though it’s not the sort of framework that would generally work well with VR –or at least, that’s what some developers would lead us to believe, though we’ve seen examples of how they’re wrong about that –but I’ll concede that the best VR games aren’t ones that use any sort of 3rd person perspective. Dawn Of War, on the other hand, would work brilliantly in VR –so for the life of me, I don’t see why DoW3 hasn’t been either ported to VR or patched to support it, or at the very least, why we haven’t seen someone –anyone… with the ambition to make it happen.

    I applaud the use of the IP, but not the method… at all.

  • Ryan Swanepoel

    I find it mind boggling that the one franchise which builds it’s entire real world concept off of tabletop gaming, would go and make a game where you are the space marine… Warhammer was the one IP which was a no brainer for me in VR: Put the player at a virtual tabletop where the scenery and miniatures come to life.

    I had such high hopes for this becoming a reality…

  • senfone

    it looks dull, but it`s 40k and VR! 🙂