Developers are still working hard at trying to figure out what exactly works best in VR shooters. There have been plenty of great examples of how to adapt traditional game design to VR in a way that works and plenty of games have nailed that magical sense of VR immersion. But we’re still waiting on a really high-fidelty large-scale VR FPS that feels as epic as its setting wants us to believe it is. As it stands, SinnStudio seem to be aiming to make Warzone VR that game.
We can’t tell much from the teaser trailer (embedded below) but the company’s press kit includes some lofty goals in the included fact sheet. Reportedly, there will be a large selection of weapons (such as shotguns, pistols, SMGs, ARs, and more) and vehicles as well as big maps ranging in sizes from 2x2km up to 4x4km.
Warzone VR seems to be going for a tactical military vibe, along the same lines of Onward, but on much larger maps as “multiple teams/squads compete simultaneously to dominate the map” with teams supposedly consisting of up to five players and even as many as 10 teams on a single map. Game modes will be objective based and not focused strictly on “senseless killing” so it’s not a battle royale game.
To keep things fresh, the developers intend to randomize some objectives and events during matches, requiring sudden shifts in gameplay strategy.
And that’s all we know so far. A more thorough gameplay trailer should be arriving soon with more details as the game is already slated for a Fall 2018 release on PC VR headsets with a PSVR release following shortly after. Hopefully the PSVR version includes PS Aim support too.
Let us know what you think of the game from what you’ve seen down in the comments below!