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'Windlands' To Get Touch Support At Launch, Testing Move Integration on PS VR

'Windlands' To Get Touch Support At Launch, Testing Move Integration on PS VR

Last time we checked in on Windlands, we took a look at its upcoming PlayStation VR port. Today, we’ve got a few more updates revolving around release dates and controllers.

Let’s start with the PS VR edition of the game. Though the headset launches today, Windlands sadly isn’t available for it yet. Developer Psytec Games has confirmed to UploadVR, however, that it should be available this month, meaning there will only be a few more weeks to wait at the most. We’ve played the PS4 version of the game, which has been thoroughly optimized. It’s a great way to play, using the DualShock 4 to swing around ancient ruins using dual hookshots.

Psytec also took to Reddit to announce that PlayStation Move support was currently in testing for the console edition of the game. The developer noted that the integration was “pretty good” though the DualShock 4 still represented the “best” way to play the game thanks to the analogue sticks that are not included on the Move. With the motion controllers, you’ll able able to point and aim at areas you want to swing from.

As you probably suspected, Windlands will also be getting Oculus Touch support on launch day, December 6th. I’ve played with this version of the game myself and it’s pretty great. The Touch controllers work just as well as the Vive’s wands, and the sticks on each device give you the ease of navigation of an Xbox or PS4 gamepad. I sometimes caught myself wanting to spin around naturally instead of using the sticks. It should make a worthy addition to the already-strong line-up for the controllers.

There’s plenty more to come for Windlands, then. Meanwhile, the wait continues to see Psytec’s next game. Take a look at what other games are coming to Touch at launch and beyond in the meantime.

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