Upload LA Event: Creating a Full-Body Interactive Game with Enflux Mocap Clothing

by Upload • August 20th, 2017

Calling all Software Developers looking to create interactive full-body experiences! Join our evening workshop to explore an alternative to controller inputs in gaming, VR, and AR: Full Body Motion Capture Clothing.

Full Body Motion Capture provides an intuitive method of interaction that complements immersive games, tools, and entertainment products.

At this workshop, we will do a deconstruction of our SIGGRAPH demo, showing Unity developers how to create really immersive interactive full-body experiences. We’ll dissect how our SIGGRAPH demo was made in detail and show how the sensors in the Enflux suit are used as game controls. Then we will have a breakout session for developers to experiment with Enflux full body clothing products.

Learn More About This Upload LA Event

Who Should Sign Up:

  • Intermediate level Unity developers interested in developing applications with full body motion.
  • The class will focus on experience design and programming with Enflux clothing rather than instructing Unity fundamentals.
  • Participants are expected already be comfortable/experienced with Unity.

What You Will Learn:

  • A solid framework of different types of input in gaming, AR, and VR and advantages/disadvantages
  • How to get started using a full body motion capture device (Enflux clothing)
  • How to create and implement a full body experience using a full body motion capture device (Enflux clothing)
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  • I love full body VR, even if I’m not sure that suits are the best way to perform it