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Predator-Esque VR Shooter Primordian Gets Four New Levels, Much More Coming

Predator-Esque VR Shooter Primordian Gets Four New Levels, Much More Coming

Well the most recent Predator film might have been a bit of a disappointment but the good news is you can forget all about it with a healthy dose of new Primordian content.

Developer Stonepunk Studios this month launched the first four levels of the second part of its hugely enjoyable VR first-person shooter (FPS), which launched in Early Access at the beginning of the year. As the trailer below shows, they include new environments and enemies as well as a new whip weapon which frankly looks brilliant. There should be a good few hours’ worth of single-player content to the game, now.

From here, the developer is planning to add weekly updates to the game that include new levels, leading into a third and final part.

Speaking with UploadVR, Stonepunk’s Jason Morris thanked the community for its feedback thus far. “It’s super important to me to make sure everyone who has spent that time to bring up anything, that it is addressed,” he said. “It’s a huge help to know how it actually feels to someone else in VR compared to what I “hope” they will feel. I appreciate that anyone would take time away from playing a game to talk about it.”

One area some players mention is the sword combat, which Morris says can be divisive. Personally, I’ve always found it to be one of Primordian’s pain points; it can look cool but simply tapping an enemy on the arm with a sword to make their arm fly off is a little distracting. Morris says he may head back to polish this once the larger game is done.

“Many hours are spent on removing things rather than adding, to find that sweet spot of avoiding the thought process,” he explained. “So that’s why I did without many things like reloading weapons with hand movements or anything complex that involves hand gestures. It’s just my personal opinion but I don’t think we are there yet with the technology, and I find that the moment I have the think about a hand gesture or action that is not seamless and instant in a fast action scenario, it starts pulling me out of the precious immersion that only VR can deliver so well.”

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