SIGGRAPH stands out in the VR / AR conference circuit as an event which tends to draw a lot of the researchers, engineers and artists directly involved in cutting edge computer graphics work. In recent years, that’s meant a busy VR Village overtaken by a wide range of interesting ideas including foveated rendering, varifocal displays, haptics, mind-reading headsets, environmental effects and lots more.
This area will be changing with SIGGRAPH 2018 when it kicks off in Vancouver Aug. 12-16. A new Immersive Pavilion will host an expanded selection of VR, AR and MR projects. Last year, these projects were complemented by a VR Theater showing back-to-back selections of high-quality VR stories — presented in an area alongside the early VR systems pictured above. The VR Theater will be back in 2018, alongside a new Vrcade showing the latest room-scale experiences, according to organizer Pol Jeremias.
“We are looking for projects that use VR/AR/MR to tell stories, experiments, research, games, music videos, or installations,” Jeremias wrote in an email.
If you have work you’d like to submit or present at the conference, the deadline is April 3 for either the Virtual, Augmented and Mixed Reality program or the Computer Animation Festival VR Theater. Submissions are being accepted at s2018.SIGGRAPH.org/