The Wizards Features Epic Spellbinding Action Mixed With Adventure And Exploration

by David Jagneaux • May 12th, 2017

When we first reported on The Wizards, the latest VR game from Carbon Studios (creators of Alice VR) we were excited to see what it would be like to dive into the richly detailed fantasy world. Whereas in Alice everything was controlled with a traditional gamepad, The Wizards takes full advantage of motion controls.

Other spell-based games like The Unspoken pit two battling mages against one another, but in The Wizards, you get to be the star of the show. Visually, it’s quite stunning, and the spell effects are really impressive. The studio’s experience really shines through and the presentation was always one of the best parts in their previous project.

The game has different Regions with different gameplay mechanics,” explains Paweł Gajda of Carbon Studio in an email to UploadVR. “The first part of the game has sort of an adventure exploration plus arena battle gameplay. You use teleportation to move around the levels through the whole game, then you have a more wave shooter / tower defense sequence and then comes the Region with dungeon crawling style gameplay. Each region is divided into Stages then you can play many times and use Fate Cards to modify the rules. We want the players to compete with their high scores. The game will feature two regions on the Early Access release and then we’ll add at least two more regions before the full release.”

In the footage above you can see the “wave shooter” region of the game in action, but it sounds like more content is planned at least. As you progress through the game you’ll gain the ability to alter, update, and modify your spells, helping establish a sense of progression throughout the adventure.

What do you think of The Wizards so far? Let us know down in the comments below!

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  • Andrew McEvoy

    Got ecxited reading the words adventure and exploring in the title, got to ‘You use teleportation to move around the levels through the whole game’ and my heart sank…then read on until the words wave shooter popped up and stopped there.

    • John Miller

      yep sick of wave shooters

      • gamechanger

        You won’t be disappointed then!

    • J.C.

      It does seem to be described as more of a normal adventure game, with wave shooter areas occasionally. Arizona Sunshine could be described that way as well. Let’s hope it leans more in that direction.

      As for teleportation, at least being a wizard explains its existence.

    • I’m as bored of them as you are, but it does seem like only one piece of the puzzle rather than the entire game at least this time around.

      • Andrew Mcevoy

        Yes, you’re right and I should give it the benefit of the doubt. I made that mistake with Wilson’s Heart as well when I moaned about the teleportation only aspect but it actually suits the game perfectly.

        Still, wave shooters…no need for any more of ’em lads seriously enough already.

        • gamechanger

          J.C. is right. Wave shooting is just an addition, not a core of the game 🙂

  • Ted Joseph

    Although I love every new GOOD entry to VR (having a blast), I am waiting anxiously for a “Arizona Sunshine” type game with full MMORPG elements, open worlds, etc. Similar to Fallout that is coming out to the vive soon (better be on Rift as well!). VR is supposed to be a community type experience, and I cant even get Arizona SUnashine to work online…. Hopefully this ALL changes soon. Oh, by the way – Wilsons Heart (although a point and click move game) is absolutely amazing. I have never had my skin crawl playing a game in my life. This game makes me want to pull the headset off frequently as it is so scary and realistic.