Calling all designers, developers, makers, and entrepreneurs! This workshop will teach you the fundamentals of spacial UX, AR design, and AR development.
WHAT’S IT ALL ABOUT:
In this workshop, we will explore what it takes to create an ARKit project from an idea to a great user experience. We will cover the basics of AR, and the differences between mobile AR, headset AR, and VR. We will also dive deep into the mindset necessary to quickly build an AR application, without getting bogged down by rapid prototyping and development.
OUR APPROACH:
We’ll approach the process of making ARKit applications from a scrappy, product-focused, hacker perspective rather than an academic one. The purpose of this workshop is to give you the tools and processes you need to get great AR products built. Talk less – build more!
We will cover strategy around designing and developing for a new medium with scarce documentation. How we avoid various pitfalls and trouble shoot on our own, so we can become independent, self-reliant AR builders.
TOPICS:
ARKit
Basic Unity
Unity ARKit Plugin
Mobile AR Design
Rapid prototyping
Problem solving in a world with little documentation
Designing around problems rather than engineering through them
PRE-REQUISITES:
Basic familiarity with the Unity editor. Please complete the Roll-A-Ball tutorial before class if you have never used Unity.