How Blade Runner: Revelations’ Sound Brings The Neo-Noir World To Life In VR

by David Jagneaux • May 17th, 2018

Once upon another era, every time a movie released there would be a video game of the same name to launch right alongside it. In the 16-bit era we got tons of classic releases, but eventually this practice became a race to the bottom until publishers mostly stopped it altogether. Lately, it’s starting to feel like VR is the new medium for movie tie-in experiences.

Blade Runner: Revelations is a recently released Google Daydream app that’s available on the Google Play Store and it tells a story that helps connect the two Blade Runner films together more clearly. The VR game was first announced earlier this year back at CES, but it’s not the first VR experience for the film universe — Turtle Rock Studios worked on interactive 360 experiences as well, such as Replicant Pursuit.

Visual elements present a huge challenge when making a VR game, obviously, but it’s important to not neglect the audio experience as well. Selling a sense of true presence is just as much a matter of convincing your ears and mind as it is your eyes.

In the above exclusive video the team at Hexany Audio, who worked in collaboration with Seismic Games on Blade Runner: Revelations, divulge many of the behind-the-scenes learnings and tricks discovered along the way while working on the VR game. It’s an insightful collection of interviews.

Blade Runner: Revelations is currently available on the Google Play store and looks great inside either the Daydream View or Mirage Solo headset. If you get a chance to try it out, let us know what you think down in the comments below!

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