Marginal Shifts For Rift/Vive In September Steam Hardware Survey

by Jamie Feltham • October 2nd, 2018

September’s Steam Hardware Survey doesn’t see much change in VR headset usage on the platform.

Last month we reported that the gap between the two headsets had widened, with Rift claiming 47.11% of the total usage and Vive taking 42.58%. But there are only marginal shifts to report this month; Rift is up to 47.27% and Vive is down to 42.36%. The gap has widened again, then, but not in any really meaningful way.

Microsoft’s Windows VR headsets also gained slightly more ground this month, moving from 7.18% in August to 7.22% in September. It’s the poor Oculus Rift DK2 that suffers the most from these increases, falling from 1.18% last month to 1.11% this month. When will the now-ancient development kit finally be put to rest?

As always, we have to point out that this survey isn’t a definitive means of telling which headset is outselling the other, as it’s an optional thing that requires VR owners to actually have their respective headsets plugged in. Oculus did tell us that Rift was selling ‘really well’ at Connect last week but we don’t really have any way of telling what that means.

It may have been a slow month for the survey, but it’s possible things could pick up pretty soon. The holiday season is nearing and no doubt both Oculus and HTC are hoping many people will put Rifts and Vives respectively under the tree this year. What kind of promotions can we expect to see to entice more users over?

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