The VRHero Plus Is A 5K Resolution Headset With ‘High-Density OLED Displays’

by David Jagneaux • December 5th, 2017

We’ve all heard about HD, right? 1080p is the new standard for most forms of media. And we all know that the age of 4k is more or less upon us with massive 4K televisions, the PlayStation Pro, and Xbox One X. But forget about all that: what about 5K? That’s the real future, right? A team of passionate VR creators at VRgineers seems to think so.

Earlier this year we went hands-on with their impressive (but ridiculous looking) standard VRHero 5K headset. For the right type of content (360 videos that don’t require a lot of movement, marketing demos, and simulation-style experiences) the benefits were crystal clear. Content that requires lots of fast movement, blurriness, and potential image tearing not so much.

Now with the VRHero 5K Plus, they’re aiming to alleviate some of those issues. “VRHero 5K Plus was redesigned with new high-density OLED displays, that have the same image quality but are much faste,” says Martin Holecko from VRGineers in an email to UploadVR. “The lower latency, low persistence, and faster color switching eliminates the blurring and results in much better feeling in using the headset…on the UX level, we’ve removed the upper side programmable buttons that were hardly ever used and developed a new head strap, which is comfier and easy to put on and off. It might seem like a detail, but that’s for a longer work in VR it is crucial…we have HMD installations in many major carmakers like BMW, Audi, and VW and all these improvements are based on their real-world feedback.”

The target market for a headset like this still hasn’t changes though: it’s not really meant for your traditional consumer. This is definitely targeted at higher-end uses at the enterprise level and the focus on car manufacturers as the existing client base makes that clear.

You can see some more images of the device in the gallery up above. Let us know what you think of it down in the comments below!

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What's your reaction?
  • Surykaty

    It is aimed at design professionals (automotive class A surface designers, products designers, architects) and the product itself has a design that looks to be done by a 13 year old. Anyway it’s awesome somebody tries to do something for professionals who don’t care about the the price of either headset or the PC running the software… the requirements for these applications are much lower (lower polycounts, less textures, hardly any post processing and etc etc) than for games so a reasonable FPS at those resolutions are not hard to achieve.

  • Thoemse

    This article has pretty muchzero technical information about the headset. What exactly did I just read here?

    • Xron

      Checked video? this headset has full RGB, 5k res and 170fov…, and this fov means that its hard to believe that the difference between oculus/vive and this hmd is so huge as they want it to make… -.-
      Though its always nice to know there are advances in right direction. Maybe Oculus and Vive will move faster and we can see 2nd gen hmd’s before the end of 2018…

  • Sean Lumly

    I am interested in this.. What is the per-eye resolution? I have many questions..

    • RFC_VR

      This is all the specific from their website:

      Resolution: 5120 x 1440 (Quad HD / 2560 x 1440 per eye)
      Display Type: VRHero 5K Plus – OLED: low latency, low persistence, faster color switching, better blacks, no blurring with fast movement
      Field of view: 150–170º (depending on IPD and focus)
      Refresh rate: 60–90 Hz
      Optics: Custom-designed aspherical exceptionally clear lenses
      Head Mount: Standard and military-grade (for 6 DOF simulators etc.)
      Advanced optical system:Adjustable focus allowing compensation for up to 2 dioptries
      Independently adjustable interpupillary distance (IPD)

      • Sean Lumly

        Wonderful! Thank you.

        • RFC_VR

          No problem. I’m currently using a Quad HD panel/2 eyes on my current HMD, the VR hero with Quad HD resolution per eye is very interesting👍

          • Sean Lumly

            I currently only have a PSVR. I’m not quite at the testing part of my development (hopefully in the next 6mo), so have little reason to get a GearVR or Daydream (though I have a Galaxy S7 Edge). That having been said, I have no way of directly comparing quality mobile VR against the 1080p display of the PSVR.

            I’m curious to see how much of a difference the 1.5x resolution will ultimately make!

            Do you have any insight?

            But I’m certain that 1440p/eye would be significant. And I like VRHero’s positioning, as I would use this in a professional setting, and push this forward onto members of my team.

    • Martin Holecko

      Hi Sean, feel free to drop us any questions at [email protected]

      • Sean Lumly

        I most certainly will do this. I am a developer, and am interested in this HMD.

    • brandon9271

      “enterprise level” is code for expensive. It’s what you do when you’re a small company that can’t produce large quantities. You just make a few and milk them for all they’re worth. Things are moving so fast right now I seriously doubt it’ll be long before we have a 5k OLED HMD for consumers. Pimax is using LCD but for many that’s good enough.

  • VR Geek

    You don’t see computer monitors directed at business, why would you see HMDs? Not like the demands are really any different. There are way to many suckers who fall for marketing BS.

    • Surykaty

      What are you talking about? Canon DP-V2420 24″ UHD 4K Reference Display – 29 500 Dollars.
      Sony PVM-X550 55″ 4K Trimaster EL OLED Monitor – 23,249.16 dollars. You simply don’t know what you’re talking about. Before LCDs got better and better there was a big market for DTP/PhotoRetouch/CAD/Graphics professional business monitors. My father in the 90s worked in an engineering company and had a massive 22 inch pro CRT monitor to run his Catia while ordinary people were using 15inch monitors. The monitor he had cost close to 8 thousand dollars at that time … so sorry.. there was and always will be a market for professional solutions if they are needed.. and yes they are needed since HTC and Oculus resolutions are laughable.

  • drd7of14

    No mention of the 5K and 8K Pimax VR units in development?

    Okay then… -_-


    That thing is MASSIVE. no thanks.

  • KHele2k

    Well I understand why they’re marketing to automobile manufacturers. The guy in that picture looks like he has a pickup truck strapped to his head.

  • fuyou2

    What a useless F$#$^king Article.. Is it 90 Hz??

  • So what we are seeing is a bunch of companies slapping dual OLED or LCD panels together and claiming higher resolution, higher FOV. This one does not even pretend to even angle the displays. I am looking forward to curved screens that wrap your face, with complex computer designed lenses and unwrapping algorithms to provide the results without looking like the alien in Pitch Black .